tag:blogger.com,1999:blog-45691436908529463662024-03-18T17:34:08.864-05:00Atariteca | Blog sobre computadoras Atari 8 bits serie XL/XE.Blog sobre computadoras Atari 8 bits serie XL/XE. Guías y análisis de emuladores, juegos y programas para ordenadores Atari.Unknownnoreply@blogger.comBlogger1400125tag:blogger.com,1999:blog-4569143690852946366.post-81808554036717319392024-03-18T10:10:00.001-05:002024-03-18T13:21:01.457-05:00«Ruff'n»: another Atari 8-bit masterpiece in the making | Video<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqS3YDeIFkFOXCBJYxh7c0eWAqcs50oxsLYZsqksS-r6rv-PR3i5KpMU9GW6o2j9O5MJ6ovKEsdNOEx_f0XytjA-bpnE9r89wHOYrim2eNUtDoHmP22piJzyBiqI4biMixi9cqLGdpxn_pewYsXB73vRRDBCjoKCZr4RokRtZmc6jKyhm_B_k23LFnsVni/s680/ruffn-atari-dhanti77-wip.webp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="415" data-original-width="680" height="390" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqS3YDeIFkFOXCBJYxh7c0eWAqcs50oxsLYZsqksS-r6rv-PR3i5KpMU9GW6o2j9O5MJ6ovKEsdNOEx_f0XytjA-bpnE9r89wHOYrim2eNUtDoHmP22piJzyBiqI4biMixi9cqLGdpxn_pewYsXB73vRRDBCjoKCZr4RokRtZmc6jKyhm_B_k23LFnsVni/w640-h390/ruffn-atari-dhanti77-wip.webp" width="640" /></a></div><br /><div class="dropcaps">Embark on an exciting journey with «Ruff'n», the latest development by Janusz "Shanti77" Chabowski for Atari 8-bit computers. This platformer and shooter game pays homage to the beloved Amiga classic «Ruff 'n' Tumble» (Renegade Software, 1994) while offering a fresh gaming experience.
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In «Ruff'n», players navigate through thrilling levels filled with running, jumping, and shooting action. Armed with a multi-projectile gun, you'll face off against enemies and obstacles, aiming to conquer each stage with precision and skill.
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<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="480" src="https://www.youtube.com/embed/tAQus3GmtDk" title="Ruff'n' ... last gameplay" width="660"></iframe>
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The project traces back to mid-July 2023 when Chabowski teased a video titled <i>"Another way to use the engine from Trax"</i>, showcasing the game's early development stages. The «Trax» engine was repurposed as a side-scrolling platformer engine instead of its original use as a top-view shooter.
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<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="480" src="https://www.youtube.com/embed/S1qtISCjlfg" title="Another way to use the engine from Trax." width="660"></iframe>
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Originally dubbed «Unnamed Platformer», it quickly gained attention for its vibrant colors, diverse platform physics, and smooth gameplay mechanics. In September 2023, Chabowski shared another «Ruff'n» video titled <i>"Odyn1ec's dark vision of the world"</i>. This version used the same «Trax» engine but featured graphics by Jarek "Odyn1ec" Wyszynski.
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Despite using the same map as before, the background graphics and sprites were new, drawn by Odyn1ec. Chabowski noted that the darker aesthetic gave the impression of a completely different game.
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<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="480" src="https://www.youtube.com/embed/LGEyunmzH0s" title="Odyn1ec's dark vision of the world" width="660"></iframe>
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Driven by a passion for innovation, Chabowski continued to refine «Ruff'n», leveraging tools like the Map/Font Editor (Antic 5) and Soft Sprite Editor to enhance the game's visuals and performance. As the project evolved, it transitioned to require 128 KB of RAM to fully utilize Atari's capabilities and ensure compatibility with NTSC systems.
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«Ruff'n» was officially presented to the public during the Atari Homebrew Awards 2024, held on Saturday, February 24. Chabowski commented on the game's progress, saying: "I don't know when the boxed version will be released or when the final version will be available. It takes a lot of time to draw new levels and add details (fixes and new elements)".
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<a href="https://www.atariteca.net.pe/2024/01/revealed-development-of-xkobo-port-for.html">{getCard} $type={post} $title={YOU MAY LIKE}</a>
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With each update, «Ruff'n» pushed boundaries, incorporating advanced features like missile multiplexing and sprite multiplexing for smoother animations and dynamic gameplay. Recent developments have focused on optimizing graphics and introducing new elements, elevating the player experience to new heights.
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He added: "Currently, there are 3 levels, which is a bit low in my opinion. I am constantly improving the editors and expanding the engine. As the classics say (for example, Blizzard), the game will be released when it's ready."
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Stay tuned as Chabowski unveils more levels and details, striving to deliver a polished gaming masterpiece worthy of Atari enthusiasts worldwide. Join the journey and experience the thrill of «Ruff'n» for yourself!
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<blockquote><b>MORE INFO</b>
<ul>
<li> "Trax" was the 8th place finalist in the 20th edition of the Atari Bit Byter User Club (ABBUC) 2022 retro competition.</li>
</ul>
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<br />Ataritecahttp://www.blogger.com/profile/14999975413983546903noreply@blogger.com0tag:blogger.com,1999:blog-4569143690852946366.post-35023998524413603202024-03-18T09:50:00.008-05:002024-03-18T13:22:32.859-05:00Latest Atari 8-bit games registered for NOMAM's Ten-Liners 2024 | Download<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZzQBI1hFDHiRkS_hRZPofEAexeqiLPvENNn_3xzQCbx7L7S92b4ZiDarHtoO8kmNDjRl3K_c0mCpl9f9hdr7QGRmN6wp7fcAmTVkDgwUXrb7u6BlPVHEE3UsyyW005LjbuUWQ6R0iui19foAGGreCnGyqnkAe7ixILFvSSDTi8z4oiR3fMB6KbQS5py9E/s680/basic10lineres2024-v2.webp" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="440" data-original-width="680" height="414" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZzQBI1hFDHiRkS_hRZPofEAexeqiLPvENNn_3xzQCbx7L7S92b4ZiDarHtoO8kmNDjRl3K_c0mCpl9f9hdr7QGRmN6wp7fcAmTVkDgwUXrb7u6BlPVHEE3UsyyW005LjbuUWQ6R0iui19foAGGreCnGyqnkAe7ixILFvSSDTi8z4oiR3fMB6KbQS5py9E/w640-h414/basic10lineres2024-v2.webp" width="640" /></a></div><br /><div class="dropcaps">The thirteenth edition of NOMAM's BASIC Ten-Liners 2024, the annual event showcasing games programmed with a maximum of ten lines of code in BASIC, has received a recent update.
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This captivating competition, featuring 53 entries in total, has seen 9 remarkable games emerge for the cherished Atari 8-bit computers.
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Last Saturday, Víctor "Vitoco" Parada from Chile introduced «Fly Hunter 10L», marking his third contribution to the contest, following «Chase Me!» and «Endless Road Runner». In this game, players control a spider, using its web to capture flies while avoiding a lurking frog.
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The game is crafted in FastBasic 4.6 and competes in the PUR-120 category, boasting a concise code of just 10 lines with up to 120 characters each.
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<h3 style="text-align: left;">Fly Hunter 10L for Atari 8-bit computers</h3>
<a href="https://www.vitoco.cl/atari/10liner/FLYHUNT/FLYHUNT.ATR" target="_blank">{getButton} $text={Download} $icon={download} $color={#f20505} $info={91 kB}</a><br /><br />
The latest addition to the roster is «Doons», written by Kim Slawson in TurboBASIC XL. This game competes in the EXTREME-256 category of the NOMAM's.
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Players must strategize by noting the color of the loaded doon in their cannon, positioning it over the doons they wish to clear, and firing away. Matching doons explode upon impact, but players must beware the color-changing bomb that periodically appears.
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As previously reported on Atariteca, the award ceremony for the competition is scheduled for Saturday, April 6th.
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<h3 style="text-align: left;">Doons for Atari 8-bit computers</h3>
<a href="https://bunsen.itch.io/doons-atari-8-bit-by-kim-slawson" target="_blank">{getButton} $text={Download} $icon={download} $color={#f20505} $info={91 kB}</a><br />
Ataritecahttp://www.blogger.com/profile/14999975413983546903noreply@blogger.com0tag:blogger.com,1999:blog-4569143690852946366.post-23215203930302209342024-03-16T19:46:00.001-05:002024-03-16T19:46:10.672-05:00«Bonk'em», a captivating Atari 8-bit game to keep you hooked<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqFz15naYUVue8RUJYjUhDpLIIGpiFoWLyG5hTNFYAcamYVACI_XgDAzJpP3dESJ1607FmCct2Jq7BtFscLLrK8LLPtVCC6BwNiDTlmVV3sx3uVD00TCgVW5TKJ3BcXUFkyV9cdc2JSkqERObKJ-UpVqojDccmMPFgCfsYKNvivdhFxffYLRvQvrJ9-akQ/s680/bonk-em-atari-00.webp" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="432" data-original-width="680" height="406" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqFz15naYUVue8RUJYjUhDpLIIGpiFoWLyG5hTNFYAcamYVACI_XgDAzJpP3dESJ1607FmCct2Jq7BtFscLLrK8LLPtVCC6BwNiDTlmVV3sx3uVD00TCgVW5TKJ3BcXUFkyV9cdc2JSkqERObKJ-UpVqojDccmMPFgCfsYKNvivdhFxffYLRvQvrJ9-akQ/w640-h406/bonk-em-atari-00.webp" width="640" /></a></div><br /><div class="dropcaps">Noah Burney from the USA introduces «Bonk'em», a simple yet addictive Atari 8-bit game, making his debut in the 13th edition of the NOMAM's BASIC Ten-Liners 2024 contest.
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The premise is really simple: when the mole pops up, hit the corresponding key on your keyboard to bonk it. The speed will gradually increase. After you miss 5 moles, the game is over.
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«Bonk'em» has been registered in the PUR-120 category of NOMAM's BASIC Ten-Liners 2024, the annual competition that showcases programmers' talent in crafting immersive gaming experiences with minimal code.
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<iframe width="640" height="480" src="https://www.youtube.com/embed/eLamxTj7ni0" title="Bonk'em for Atari 8-bit computers" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
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The .atr disk image should be loaded into D1:, and contains an AUTORUN.SYS to launch the BASIC program automatically. Any emulator, such as Altirra, Atari800, etc. should be fine as long as it has BASIC enabled.
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If the game does not automatically start, it can be started directly from BASIC by entering: RUN"D:BONKEM.BAS"
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The deadline for NOMAM's BASIC Ten-Liners 2024 submissions is Saturday, March 16th, at 6:00 PM (GMT), with the award ceremony scheduled for Saturday, April 6th.
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<h3 style="text-align: left;">Bonk'em for Atari 8-bit computers</h3>
<a href="https://bunsen.itch.io/bonkem-atari-8-bit-by-noah-burney" target="_blank">{getButton} $text={Download} $icon={download} $color={#f20505} $info={90 kB}</a><br />
Ataritecahttp://www.blogger.com/profile/14999975413983546903noreply@blogger.com0tag:blogger.com,1999:blog-4569143690852946366.post-65090815532103202392024-03-15T22:46:00.005-05:002024-03-15T22:46:50.655-05:00«ACME, Inc.»:latest entry for NOMAM's BASIC Ten-Liners 2024 | Download<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_vToGKofGXl1zVt87l313ByRndZ3b5jJoI7b8hga79JUe7BWxgCDiALYbXkTa0fpzk7s1MrAwCww5rJbF1k5739wUhaW9lNHAyWDmBa4JXKvp_Mp74j4bIkpiGb_vvtaVg2YsO5p0ZrmGcJwhuq9iL_DKWgB_JL4aTSL1ch8xIlhbBHt4ZHGSC0k-EOpf/s680/acme-inc-atari-10liners.webp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="400" data-original-width="680" height="376" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_vToGKofGXl1zVt87l313ByRndZ3b5jJoI7b8hga79JUe7BWxgCDiALYbXkTa0fpzk7s1MrAwCww5rJbF1k5739wUhaW9lNHAyWDmBa4JXKvp_Mp74j4bIkpiGb_vvtaVg2YsO5p0ZrmGcJwhuq9iL_DKWgB_JL4aTSL1ch8xIlhbBHt4ZHGSC0k-EOpf/w640-h376/acme-inc-atari-10liners.webp" width="640" /></a></div><br /><div class="dropcaps">Marco "spotlessmind1975" Spedaletti (Italy) has unveiled his second entry for NOMAM's BASIC Ten-Liners 2024 competition: «ACME, Inc.».
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«ACME, Inc.» is a single-player game developed in ugBASIC, compatible with various 8-bit home computers such as the Atari 400/800/XL/XE, TRS-80 Color Computer 1/2, and Olivetti Prodest PC128.
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Inspired by the popular animated series, the objective of «ACME, Inc.» is to guide the Coyote and help him evade the rolling barrels for as long as possible. The longer you evade the barrels, the higher your score climbs.
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<a href="https://spotlessmind1975.itch.io/acme-inc-10-liner" target="_blank">In his website</a>, Spedaletti emphasizes the game's modest size and adherence to strict coding constraints of the competition, particularly in the EXTREME-256 category, limiting each line to a maximum of 256 characters without relying on third-party libraries.
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He highlights the importance of ugBASIC in enabling cross-platform development, as it offers isomorphic language features and cross-compilers compatible with Linux and Windows, translating high-level algorithms directly into assembly code for the target CPU/computer.
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Notably, Spedaletti's first entry in the competition, «Falling Balls», challenges players to strategically drop balls into baskets at the bottom of the screen, aiming for the shortest path to maximize points.
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<a href="https://www.atariteca.net.pe/2024/03/endless-road-runner-competes-in-basic.html">{getCard} $type={post} $title={YOU MAY LIKE}</a>
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As reported earlier by Atariteca, the deadline for NOMAM's BASIC Ten-Liners 2024 submissions is Saturday, March 16th, at 6:00 PM (GMT), with the award ceremony scheduled for Saturday, April 6th.
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<h3 style="text-align: left;">ACME Inc. for Atari 8-bit computers</h3>
<a href="https://bunsen.itch.io/acme-inc-10-liner-atari-8-bit-coco-olivetti-by-spotlessmind1975" target="_blank">{getButton} $text={Download} $icon={download} $color={#f20505} $info={33 kB}</a><br />
Ataritecahttp://www.blogger.com/profile/14999975413983546903noreply@blogger.com0tag:blogger.com,1999:blog-4569143690852946366.post-62509233904035148522024-03-14T17:07:00.002-05:002024-03-14T21:39:54.639-05:00Download | Atari 8-bits pays tribute to «Tetris» in just 10 lines of code<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEix-DeJmVVaIp1mWFYElfxsZQnlwL9IpMQmPin0N7eBHBIYmZkCwwTrBi8blN3yv3L8FFF4PWwGJzyKUZII_TChG6CkAyHgGQF4mxnR7a5XPv937WiVQVN0bMvXnJnKVynNIeFAUSxVTLe6zxs8HNZdYT-lNeUgCorJD3Ta5C-UF3lF8YOoHnr19jKP9tfM/s680/tetris-10liner-atari.webp" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="507" data-original-width="680" height="478" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEix-DeJmVVaIp1mWFYElfxsZQnlwL9IpMQmPin0N7eBHBIYmZkCwwTrBi8blN3yv3L8FFF4PWwGJzyKUZII_TChG6CkAyHgGQF4mxnR7a5XPv937WiVQVN0bMvXnJnKVynNIeFAUSxVTLe6zxs8HNZdYT-lNeUgCorJD3Ta5C-UF3lF8YOoHnr19jKP9tfM/w640-h478/tetris-10liner-atari.webp" width="640" /></a></div><br /><div class="dropcaps">Eric "The Ecg Man" Carr pays homage to the iconic game that captivated audiences for over three decades.with his latest creation: a faithful adaptation of «Tetris» for Atari 8-bit computers, crafted with just ten lines of code.
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Inspired by a remarkable achievement in January of this year, when 13-year-old Willis Gibson (Oklahoma, USA) became the first person ever to conquer «Tetris» since its inception, Carr embarked on a mission to honor this historic milestone. "To celebrate this feat, I present this NES Tetris inspired game for the Atari", he proudly announced.
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Like its classic counterpart, your objective remains unchanged: adjust falling pieces to form complete rows at the bottom. Clearing a row earns you points, with higher scores awarded for clearing multiple rows simultaneously.
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<center><iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="480" src="https://www.youtube.com/embed/1w46rTfv0wg" title="TETRIS - 2024 Basic 10Liner Contest Entry (Atari 8-bit)" width="660"></iframe>
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Written in FastBASIC 4.6, Carr's game has been registered into the EXTREM-256 category of NOMAM's BASIC Ten-Liners 2024; the annual competition that showcases programmers' talent in crafting immersive gaming experiences with minimal code.
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This version of «Tetris» not only foregoes player missile graphics and DLI, relying solely on a custom character set. Carr even expanded his music code to introduce patterns, allowing for a more dynamic soundtrack that enhances the gaming experience.
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<a href="https://www.atariteca.net.pe/2024/02/gunner-and-other-new-atari-games-from.html">{getCard} $type={post} $title={YOU MAY LIKE}</a>
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Not to be overlooked is Carr's utilization of Atari FontMaker, a tool developed by Martin "MatoSimi" Šimecek (Serbia), to define characters as block sprites, adding visual depth and detail to the game.
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Prior to «Tetris 10liner» Carr released two other entries: «Gunner» for the PUR-120 category and «Magic Carpet Ride» for the PUR-80 category, each showcasing his versatility and creativity in the realm of game development.
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<h3 style="text-align: left;">Tetris 10liner for Atari 8-bit computers</h3>
<a href="https://bunsen.itch.io/tetris-atari-8-bit-by-eric-carr" target="_blank">{getButton} $text={Download} $icon={download} $color={#f20505} $info={4 kB}</a><br />Ataritecahttp://www.blogger.com/profile/14999975413983546903noreply@blogger.com0tag:blogger.com,1999:blog-4569143690852946366.post-88042358006566727942024-03-14T16:31:00.004-05:002024-03-18T11:30:53.484-05:00Download | «Xonix»: Conquer the text-mode challenge on Atari 8-bits<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCYQBgZ3A7oVZR__sGDoB3N6Ls7Ddvj2NJFSeCOB5XASf8ghAN6ITnnE4W3R0myDlfFqe2Tm3HOI4gPKV7HhKeht0LZ0uIYNyviMFS2Pd68akubOxlFD2L7g8eLY80IlhoQ6hxjR0M0OnrBDRvH8XY79qHjXTciI_r0M7adABq9ytTKIfcZcAYg3Z8y5fs/s680/xonix-atari-01.webp" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="381" data-original-width="680" height="358" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCYQBgZ3A7oVZR__sGDoB3N6Ls7Ddvj2NJFSeCOB5XASf8ghAN6ITnnE4W3R0myDlfFqe2Tm3HOI4gPKV7HhKeht0LZ0uIYNyviMFS2Pd68akubOxlFD2L7g8eLY80IlhoQ6hxjR0M0OnrBDRvH8XY79qHjXTciI_r0M7adABq9ytTKIfcZcAYg3Z8y5fs/w640-h358/xonix-atari-01.webp" width="640" /></a></div><br /><div class="dropcaps">Xonix for Atari 8-bit computers delivers a thrilling gaming experience, inspired by the classic «Qix» (Taito, 1981), but with a singular twist -it exclusively utilizes text mode characters to immerse players in its unique world.
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Developed by Andy Omelyanenko (Ukraine), this game puts you in control of a small marker tasked with carving out territory on a grid while avoiding enemy threats lurking within the playing field.
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Your mission is clear: dominate enemy territory while dodging bouncing balls and elusive shadowy figures that relentlessly hunt you down.
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<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="480" src="https://www.youtube.com/embed/WiJZKfyJ6nA" title="ATARI XL / XE += XONIX =+ NEW GAME 2024" width="640"></iframe>
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At the start of each game, you're equipped with five lives. As you progress, an extra life is awarded every two levels. But beware, attempting to backtrack results in losing a precious life.
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Feel the adrenaline rush as you adjust the game speed to your liking by simply pressing number keys 3 through 9. Despite its graphical simplicity, «Xonix» boasts a powerful soundtrack that delivers an immersive gaming experience. So, prepare yourself for an unforgettable adventure blending conquest and strategy!
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<h3 style="text-align: left;">Xonix for Atari 8-bit computers</h3>
<a href="https://www.atarimania.com/pgedump.awp?id=42872" target="_blank">{getButton} $text={Download} $icon={download} $color={#f20505} $info={10 kB}</a><br />
Ataritecahttp://www.blogger.com/profile/14999975413983546903noreply@blogger.com0tag:blogger.com,1999:blog-4569143690852946366.post-68159688623347114012024-03-13T22:47:00.008-05:002024-03-18T11:31:08.687-05:00Download | «Scorch» version 1.48 arrives loaded with exciting enhancements<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_Lufewmv8DPEIvhG9ojcjXtJbA8s8ETrKIc0-oSVLdsWtHLDpsEjKNCadenLzek-f7llAsP6Yw0CVuMsLO96ku1RwojM6HqntW6_7dNXZf9AmjMgtlbDCgj6zROlmBhk7iFn84OjT0fS7giAI8x67D5aYgUNFff0onN6LTCKXVMiMAB3jvPxodzAwUNIc/s680/scorch_v148_atari_cover.webp" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="428" data-original-width="680" height="402" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_Lufewmv8DPEIvhG9ojcjXtJbA8s8ETrKIc0-oSVLdsWtHLDpsEjKNCadenLzek-f7llAsP6Yw0CVuMsLO96ku1RwojM6HqntW6_7dNXZf9AmjMgtlbDCgj6zROlmBhk7iFn84OjT0fS7giAI8x67D5aYgUNFff0onN6LTCKXVMiMAB3jvPxodzAwUNIc/w640-h402/scorch_v148_atari_cover.webp" width="640" /></a></div><br /><div class="dropcaps">Get ready for an exhilarating experience with the latest version of «Scorch», the beloved Atari 8-bit war game, as it receives a thrilling array of new features, bugfixes and hidden surprises!
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In this update, players will be thrilled to find that cyborgs have reclaimed their ferocity towards human adversaries. Crafted by the talented developers Tomasz "Pecus" Pecko and Pawel "Pirx" Kalinowski, these formidable foes are set to provide players with an intense challenge like never before.
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Moreover, players can now wield the newly introduced "Propaganda" weapon, a strategic addition to gameplay. Inspired by the historical "Phoney War," this weapon allows players to deploy a barrage of persuasive leaflets instead of traditional bombs, altering the battlefield dynamics in unexpected ways.
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Furthermore, the developers have addressed issues with robotanks making less-than-optimal purchase decisions, ensuring that every move on the battlefield is as strategic as possible.
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Also, the binary manuals have been updated, ensuring that players have access to the most current information to hone their skills.<br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjhbuWTBVDzHjjiYBLE3Rg_QbfmHmHPr0h-CUpQKuqjtplzXE3u33Q92rek4LFTqdYTj2HmeBNcLjx8JxIKHiSDUr4UO79zzNpdcPSC6hIxhY6AhS3RLk-XNyxntARtKujbzUHlhI0YxehO43k6KJWx1Ivzc_pR0Hqz8fa3l2PWannbqQTQITRJWjYpTcf/s680/scorch-atari-v148-00.webp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="475" data-original-width="680" height="448" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjhbuWTBVDzHjjiYBLE3Rg_QbfmHmHPr0h-CUpQKuqjtplzXE3u33Q92rek4LFTqdYTj2HmeBNcLjx8JxIKHiSDUr4UO79zzNpdcPSC6hIxhY6AhS3RLk-XNyxntARtKujbzUHlhI0YxehO43k6KJWx1Ivzc_pR0Hqz8fa3l2PWannbqQTQITRJWjYpTcf/w640-h448/scorch-atari-v148-00.webp" width="640" /></a></div><br />
Lastly, players can enhance their gaming setup with a brand-new physical cart image. But that's not all—players can anticipate exciting surprises crafted by the talented team behind «Scorch», including Michal "Miker" Szpilowski, responsible for captivating music and sounds effects that enhance the gameplay.
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With these enhancements, «Scorch» version 1.48 promises to deliver an even more exciting and immersive gaming experience for Atari 8-bit enthusiasts. Don't miss out—update your game today and prepare for battle!
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<h3 style="text-align: left;">Scorch ver. 1.48 for Atari 8-bit computers</h3>
<a href="https://github.com/pkali/scorch_src/releases/download/v1.48/scorch.xex" target="_blank">{getButton} $text={Download} $icon={download} $color={#f20505} $info={32 kB}</a><br />Ataritecahttp://www.blogger.com/profile/14999975413983546903noreply@blogger.com0tag:blogger.com,1999:blog-4569143690852946366.post-6949103800361010032024-03-12T22:51:00.005-05:002024-03-18T11:31:20.661-05:00Download | Discover the latest improvements in «Fallen Kingdom» for Atari 8-bits<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnup54CNf738b2TamLvxvAExWHNDTzyozvDplAh5Ur_dpVCcWk5I9g4bOB17I4MnyZNM8OmVV6_-z9r5yt5lU3b4H3Dx2dqmGlQZVTB0r8krrhkiqqoi01VuJJaG15LF_kEoRFz-8VfXSXfAhyphenhyphenhfTRKcWuXrsJSWfaDX980w-SvvDAjCgOLbhySJf74MCy/s680/fallen-kingdom-atari-v12_2024.webp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="443" data-original-width="680" height="416" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnup54CNf738b2TamLvxvAExWHNDTzyozvDplAh5Ur_dpVCcWk5I9g4bOB17I4MnyZNM8OmVV6_-z9r5yt5lU3b4H3Dx2dqmGlQZVTB0r8krrhkiqqoi01VuJJaG15LF_kEoRFz-8VfXSXfAhyphenhyphenhfTRKcWuXrsJSWfaDX980w-SvvDAjCgOLbhySJf74MCy/w640-h416/fallen-kingdom-atari-v12_2024.webp" width="640" /></a></div><br /><div class="dropcaps">Martin “Matosimi” Šimecek (Slovakia) shared an update for «Fallen Kingdom», his puzzle game that won the second place in the Atari Bit Byter User Club (ABBUC) 2021.
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Among the enhancements, Matosimi fixed a code error that affected users of the popular Altirra emulator, causing the game to crash during the final sequence.
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<a href="http://matosimi.websupport.sk/atari/2024/03/fallen-kingdom-v1-2/" target="_blank">As explained on his website</a>, the supposed issue was part of the game's ending; however, players were getting stuck in an infinite loop due to an incorrect conditional jump.
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Another novelty is that when the game detects it is running in NTSC mode, it adjusts its speed, music speed, and colors to match as closely as possible the PAL mode for which it was originally designed.
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<a href="https://www.atariteca.net.pe/2021/11/descarga-los-juegos-del-concurso-abbuc.html">{getCard} $type={post} $title={YOU MAY LIKE}</a>
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Your mission in «Fallen Kingdom» is to defeat the red king using your blue pieces. Each piece moves in the same direction as in classic chess, but gravity comes into play once the move is completed.
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It is worth noting that the author himself has indicated that his chess piece puzzle game is a demake of Robert Alvarez's «Chessformer», with additional levels.
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<h3 style="text-align: left;">Fallen Kingdom ver. 1.2 for Atari 8-bit computers</h3>
<a href="http://matosimi.websupport.sk/atari/download/my_games/Fallen-Kingdom.xex" target="_blank">{getButton} $text={Download} $icon={download} $color={#f20505} $info={27 kB}</a><br />
Ataritecahttp://www.blogger.com/profile/14999975413983546903noreply@blogger.com0tag:blogger.com,1999:blog-4569143690852946366.post-81193859177581891602024-03-12T21:51:00.006-05:002024-03-15T22:47:40.082-05:00Pole Position for Atari 8-bit computers | Review<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTRtliwe5shyRyo6-K7N4NwhNtxfY2vpD1HS2EgI_F90Q97QOonSCOJ2XgrnipYmLbboGGnuAmmetIsGfCuvSepBE98UkhFz8p6OS_dVyTh2LHSTHAtwe9Xm935zxYDDN0wXBcutfyjmYN8ZAvG883AeGcK2ktSDN1WHGQJEFjFBm05Os5Qthpnk-1_2fl/s680/pole-position-atari-00.webp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="389" data-original-width="680" height="366" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTRtliwe5shyRyo6-K7N4NwhNtxfY2vpD1HS2EgI_F90Q97QOonSCOJ2XgrnipYmLbboGGnuAmmetIsGfCuvSepBE98UkhFz8p6OS_dVyTh2LHSTHAtwe9Xm935zxYDDN0wXBcutfyjmYN8ZAvG883AeGcK2ktSDN1WHGQJEFjFBm05Os5Qthpnk-1_2fl/w640-h366/pole-position-atari-00.webp" width="640" /></a></div><br /><div class="dropcaps">Undoubtedly a classic in Formula 1 car racing, «Pole Position» truly marked a before and after in arcade games, thanks to its innovative graphical approach and gameplay.
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Developed by Namco in 1982 and distributed by Atari in the United States on year later, «Pole Position» was a pioneer in introducing a pseudo-3D third-person perspective from behind the car. This feature offered a more realistic driving experience compared to the overhead views of its contemporaries - an approach that has endured and evolved in driving games to the present day.
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Similarly, this game was innovative in introducing a time trial lap to qualify for a championship race, a mechanic that added a layer of depth and challenge for players.
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Moreover, it was the first to feature a circuit based on a real location, the Fuji Speedway, allowing players to observe the iconic Japanese mountain in the distance. It is also recognized for innovating by incorporating advertising within the gameplay, with signs of well-known brands on the sides of the track.
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The popularity and cultural impact of this title extend beyond its original arcade release, establishing itself as a timeless classic in the history of video games.
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqCso3wr3ygDweMC4Q-KQf0tSq_8RFPeTGonfigrbfacMZK5IcLjag7yC064aZSKjAB0HsoBrnTXu_jPDp7JIfsp9fQl7IPS65a0HyEyJI1gMQqaN8Vso4YaLQ2y80HmFFmvcQOvtvr9F3gvYKsgITilCITKhrsBYcWL0sfoAGnRPCKFEZ9Kv8wT2YeaGl/s680/pole-position-atari-01.webp" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="436" data-original-width="680" height="410" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqCso3wr3ygDweMC4Q-KQf0tSq_8RFPeTGonfigrbfacMZK5IcLjag7yC064aZSKjAB0HsoBrnTXu_jPDp7JIfsp9fQl7IPS65a0HyEyJI1gMQqaN8Vso4YaLQ2y80HmFFmvcQOvtvr9F3gvYKsgITilCITKhrsBYcWL0sfoAGnRPCKFEZ9Kv8wT2YeaGl/w640-h410/pole-position-atari-01.webp" width="640" /></a></div><br />
Additionally, it stood out for its commercial success in Japan and worldwide during the early '80s, leading to the creation of a sequel and an animated series.
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The adaptation for Atari 8-bit computers aims to replicate the arcade experience within the technical capabilities of home machines of that time—a no small challenge considering the graphical and technical ambition of the original, contrasting with the inherent limitations of home hardware.
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdXPPkQdZjQb1DfBxROnjNFHw_jHmL_ajCr9YMzYTgGsPFctsFCoizaj4JLt6p1e406YKDGXoTZU6XGFB7qURUMtk1y5T6wuitAVw0I-I2OpxLvNNubeXMKq8NedAechBEkkdA06Vi0gISAlCnqGdHSY1ZMWoeZn5DzDX-AqR4grDqacmlQZ1rrQROCqNd/s680/pole-position-atari-02.webp" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="439" data-original-width="680" height="414" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdXPPkQdZjQb1DfBxROnjNFHw_jHmL_ajCr9YMzYTgGsPFctsFCoizaj4JLt6p1e406YKDGXoTZU6XGFB7qURUMtk1y5T6wuitAVw0I-I2OpxLvNNubeXMKq8NedAechBEkkdA06Vi0gISAlCnqGdHSY1ZMWoeZn5DzDX-AqR4grDqacmlQZ1rrQROCqNd/w640-h414/pole-position-atari-02.webp" width="640" /></a></div><br />
This version of «Pole Position» allows players to choose from three race circuits (Malibu Grand Prix, Namco Speedway and Atari Grand Prix), including a practice mode, and options to adjust the race length—from one to eight laps.
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The graphics of the Atari 8-bit version are much simpler and perhaps a bit blurry, but the smoothness of the movement compensates for it. While arcade signs are visible, they provide no information. Meanwhile, the sensation of speed is quite good, albeit a bit choppy. At times, especially when turning corners, the graphics are sharp, but the car seems to have been designed for the Atari 2600 console.
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirVK6y9wcP3gnZYhUtw8B7Fuk9BrG9YmoZFcpP038etrHkQ9eQOdNXEyyzWflDAm_EVMrnjM0k69CfsIujPXv1u4vHnZl0O091gXUoek4D89loCAJA4ehBVeBehwgUVfl65agV8cLtoSxE9HeOra56MjhVtbK3pP7cLp9dl-OhCDMPKGkHZshkRmHMJBqG/s680/pole-position-atari-03.webp" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="470" data-original-width="680" height="442" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirVK6y9wcP3gnZYhUtw8B7Fuk9BrG9YmoZFcpP038etrHkQ9eQOdNXEyyzWflDAm_EVMrnjM0k69CfsIujPXv1u4vHnZl0O091gXUoek4D89loCAJA4ehBVeBehwgUVfl65agV8cLtoSxE9HeOra56MjhVtbK3pP7cLp9dl-OhCDMPKGkHZshkRmHMJBqG/w640-h442/pole-position-atari-03.webp" width="640" /></a></div><br />
Regarding the control system adapted from the arcade wheel to the Atari joystick, it feels a bit peculiar: pulling the lever is required to shift to higher speeds, and pressing the fire button is needed to brake.
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On a practical note, the three available circuits feel the same. In the sound department, the sound effects are notable, although the engine noise can be a bit harsh on the ears. However, like Mount Fuji, the digitized voices present in the original are missed.
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgujwZjdO7-quyN3zGB30B50LU-5iFutEn8KIkZ6ZOBtdafQFERzs8ngAzEijBd-d8vDxq0kFJOEb5duhozsQAVDZAnNiICUKzJVvI5-yvGRedDcUXNT5GH0YAu1HExeM-7FX1GZKPTWatrpHRvhyakQ1AAeturbMnStAAd4zeTQQagYJguoFpm0VT6HbB5/s680/pole-position-atari-05.webp" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="431" data-original-width="680" height="406" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgujwZjdO7-quyN3zGB30B50LU-5iFutEn8KIkZ6ZOBtdafQFERzs8ngAzEijBd-d8vDxq0kFJOEb5duhozsQAVDZAnNiICUKzJVvI5-yvGRedDcUXNT5GH0YAu1HExeM-7FX1GZKPTWatrpHRvhyakQ1AAeturbMnStAAd4zeTQQagYJguoFpm0VT6HbB5/w640-h406/pole-position-atari-05.webp" width="640" /></a></div><br />
In the realm of modifications and hacks, Konstantinos "Tix" Giamalidis (Greece) stands out on the AtariAge forum, dedicating efforts to adjusting the appearance of the protagonist car to resemble the arcade's Formula 1 design, even animating the vehicle explosion upon collision, aiming for greater "realism" in these effects.
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Although the graphics cannot be compared to those of the arcade, this conversion was enthusiastically received by fans, as it manages to capture the essence of «Pole Position» and bring some of the arcade features to homes. The 8-bit version offers a fun and challenging gaming experience, maintaining the spirit of the original within the technical limitations of Atari home computers of that era.
<br /><br />Ataritecahttp://www.blogger.com/profile/14999975413983546903noreply@blogger.com0tag:blogger.com,1999:blog-4569143690852946366.post-59315910391392513622024-03-03T21:04:00.010-05:002024-03-15T22:47:29.007-05:00Released beta version of «Mafia» for Atari 8-bits | Download<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiupu0McOzdeEcY4W1NBHNB1cxbXmycwTKDOtWTS9Z-M3XDBNGbP_uVPKC8Bc2ZsRwVpwMg0NCZTcYtzWCaqjGx-czRXAgPU7ndM2APDx8K9prkqe7bYEDMTVhFB2i70Ic-lW-sUhmBMu6ErVGgLWy18rlxp7U2hUz4WXsVAgzvfPWhmdWB4ofLdYPaIv6L/s680/mafia-atari-wip-00.webp" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="422" data-original-width="680" height="398" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiupu0McOzdeEcY4W1NBHNB1cxbXmycwTKDOtWTS9Z-M3XDBNGbP_uVPKC8Bc2ZsRwVpwMg0NCZTcYtzWCaqjGx-czRXAgPU7ndM2APDx8K9prkqe7bYEDMTVhFB2i70Ic-lW-sUhmBMu6ErVGgLWy18rlxp7U2hUz4WXsVAgzvfPWhmdWB4ofLdYPaIv6L/w640-h398/mafia-atari-wip-00.webp" width="640" /></a></div><br /><div class="dropcaps">After several hours of work, user Drunkeneye from the AtariAge forum presented the first beta of «Mafia» for Atari 8-bits computers.
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This game is a classic on the C64, developed by Igelsoft in 1986. It's a mix of RPG and turn-based strategy for up to four players.
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The plot unfolds in Chicago during the Prohibition era, where crime thrives, and merchants live in fear of raids and blackmail. Initially, the player is an unknown figure not taken seriously by shop owners. Unpleasant tasks must be undertaken to earn money and ascend in the criminal underworld.
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFkG0OOVHApl-7jZeQfkuntXbD2P5P73Eipg8U8MRQqqowSMHJbcCHc68hFkOGzeOJgwrYdrhydWkngVD96Xnk-v3q9eRYxnzxhqqJDyifTNMYTgsGstud7oRrD9qX_DDuqisWOAomSmqPTIJkTfRmx1vTT2QZIt3DFyXpJ3oEW_Q-1cCRHCKJyXejiwHr/s680/mafia-atari-wip-01.webp" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="476" data-original-width="680" height="448" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFkG0OOVHApl-7jZeQfkuntXbD2P5P73Eipg8U8MRQqqowSMHJbcCHc68hFkOGzeOJgwrYdrhydWkngVD96Xnk-v3q9eRYxnzxhqqJDyifTNMYTgsGstud7oRrD9qX_DDuqisWOAomSmqPTIJkTfRmx1vTT2QZIt3DFyXpJ3oEW_Q-1cCRHCKJyXejiwHr/w640-h448/mafia-atari-wip-01.webp" width="640" /></a></div><br />
Gameplay primarily involves navigating a city seen from above and entering various buildings. For instance, there are banks to rob or vaults to break into, and weapons dealerships where you can purchase new guns or train your people. «Mafia» features diverse scenarios like car dealerships, gun shops, gangster pubs, subway stations, Chicago Police Headquarters, casinos, railroad stations, banks, hotels, etc.
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For every crime committed, points are earned, and authority in the underworld increases. While people's respect grows, the police become more dangerous. Therefore, starting with minor crimes becomes essential before progressing to major ones.
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkUNzKVMaQFWu0T-ZK7BJIkHZyfY6OUjX25ZHFCZlwDa59bAacWmf13RHTwH-Dp57yQmwlhbHcWNPgGMrDRXyRPJpjxbK1mg2Jd5p2Og0geVo7WNNSq7AIsz_rIpcxHavTxDp2Xhw673Q9NVp1G9U_rrLgzHoipDjNpr1wpWKcArkmmt1MTvaYhE6d-mSr/s680/mafia-atari-wip-02.webp" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="466" data-original-width="680" height="438" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkUNzKVMaQFWu0T-ZK7BJIkHZyfY6OUjX25ZHFCZlwDa59bAacWmf13RHTwH-Dp57yQmwlhbHcWNPgGMrDRXyRPJpjxbK1mg2Jd5p2Og0geVo7WNNSq7AIsz_rIpcxHavTxDp2Xhw673Q9NVp1G9U_rrLgzHoipDjNpr1wpWKcArkmmt1MTvaYhE6d-mSr/w640-h438/mafia-atari-wip-02.webp" width="640" /></a></div><br />
Special missions also exist, such as killing the mayor, transporting cash, gold bars in the Main Street Bank, and gun running.
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Drunkeneye commented: "Clearly, as an A8 beginner, I had some problems creating a 1:1 port; thus, the map looks quite different. However, the rest should be rather close to the original (given that I had the BASIC sources available)".
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The author warns that there may still be severe bugs, and he's unsure if loading/saving will work as expected. Since he hasn't played it through, it's uncertain if the game can be won.
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrvcwMfSsq1sN1OReiWgDdnApDsNinrFtg5eiVxM_rLzK_FbxiIcF4VtkRcOEQSImuaw8V5otyqboQ-ushgeC0FNsqsR4p40EjnprgUYI_llu2oa4s_AQiNkcB_hRK-J_rrK2ffYpSOTp_95jK_srnZJVhfmcqrDL-tT9cTTa5tDhfXStSo54Vopg86mD0/s680/mafia-atari-wip-03.webp" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="418" data-original-width="680" height="394" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrvcwMfSsq1sN1OReiWgDdnApDsNinrFtg5eiVxM_rLzK_FbxiIcF4VtkRcOEQSImuaw8V5otyqboQ-ushgeC0FNsqsR4p40EjnprgUYI_llu2oa4s_AQiNkcB_hRK-J_rrK2ffYpSOTp_95jK_srnZJVhfmcqrDL-tT9cTTa5tDhfXStSo54Vopg86mD0/w640-h394/mafia-atari-wip-03.webp" width="640" /></a></div><br />
Furthermore, sound doesn't even exist. "Not sure how much I will try to polish them; help is welcome (...) I have no idea if this thing will run on real hardware", <a href="https://forums.atariage.com/topic/362484-wip-mafia-port-of-a-c64-game/" target="_blank">said at AtariAge forum</a>.
<br /><br />
It's noteworthy that the original German version of «Mafia» was published in 1986; and the English version, in 2010.
<br /><br />
<h3 style="text-align: left;">Mafia beta ver. for Atari 8-bit computers</h3>
<a href="https://github.com/drunkeneye/MAFIA.A8/blob/main/release/mafia_EN.atr" target="_blank">{getButton} $text={Download} $icon={download} $color={#f20505} $info={180 kB}</a><br />Ataritecahttp://www.blogger.com/profile/14999975413983546903noreply@blogger.com0tag:blogger.com,1999:blog-4569143690852946366.post-49610867893313737792024-02-29T17:13:00.000-05:002024-03-03T17:14:14.008-05:00«Endless Road Runner» competes in the BASIC 10Liners 2024 | Download<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiv6W8uk56CTgGp-qOBYem_D900qVrCDjwVey30rBef2RdxYzj9MH-RHZq54jL4qd0yZ2thGFv1xBDmwb_2bbnf1I-jfksm7avpXsGRxlcCZ02wgD6TFTozsFhkRzp9WbInfLnynG7Qa91I_CcBrhdenTlRkKDsr0hf6QA0oV8E9TW4vE5rz5TofdfACJYH/s680/endless-road-runner-atari-00.webp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="462" data-original-width="680" height="434" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiv6W8uk56CTgGp-qOBYem_D900qVrCDjwVey30rBef2RdxYzj9MH-RHZq54jL4qd0yZ2thGFv1xBDmwb_2bbnf1I-jfksm7avpXsGRxlcCZ02wgD6TFTozsFhkRzp9WbInfLnynG7Qa91I_CcBrhdenTlRkKDsr0hf6QA0oV8E9TW4vE5rz5TofdfACJYH/w640-h434/endless-road-runner-atari-00.webp" width="640" /></a></div><br /><div class="dropcaps">Inspired by a recent discussion on AtariAge's forums, Víctor "Vitoco" Parada from Chile presents «Endless Road Runner», his second entry for NOMAM's BASIC 10-liners contest.
</div><a name='more'></a><br />
The game, drawing reference from the classic «Road Runner» (Atari, 1986), has been entered in the PUR-80 category, utilizing Atari BASIC for the Atari XL/XE.
<br /><br />
<center>
<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="420 " src="https://www.youtube.com/embed/wr-rZYOFI2w" title="Endless Road Runner (V2) - Atari game for NOMAM BASIC 10Liners Contest 2024" width="660"></iframe>
</center><br />
Players assume the role of the Road Runner, maneuvering to evade cacti and Coyote's rockets while earning points by navigating obstacles. Movement is managed through a joystick, allowing players to move left and right, as well as jump.
<br /><br />
Development involved creating sprites for the Road Runner, cacti, and rockets. The game logic and setup were optimized to fit within 10 lines, each with up to 80 characters of abbreviated BASIC instructions. Additional features, such as sound effects, were also incorporated.
<br /><br />
<a href="https://www.atariteca.net.pe/2024/02/gunner-and-other-new-atari-games-from.html">{getCard} $type={post} $title={YOU MAY LIKE}</a>
<br />
"While I was searching for a simple game concept for the PUR-80 category, Eric Carr submitted a beautiful gem for the same category: Magic Carpet Ride. He used the same programming techniques I employed in previous games, and I thought I could also combine those techniques to create another game concept," said Parada <a href="https://www.vitoco.cl/atari/10liner/ROADRUN/" target="_blank">on his website</a>.
<br /><br />
The developer meticulously documented the process, including code snippets, game mechanics and optimizations implemented during the five-day development period. Graphics were tailored for the Atari platform, encompassing adjustments to color palettes and sprite animations.
<br /><br />
<h3 style="text-align: left;">Endless Road Runner for Atari 8-bit computers</h3>
<a href="https://www.vitoco.cl/atari/10liner/ROADRUN/ROADRUN.ATR" target="_blank">{getButton} $text={Download} $icon={download} $color={#f20505} $info={90 kB}</a>
<br /><br />
<blockquote>To load the game in Altirra emulator, you must first enable BASIC. On the menu:<br />
<b>System > Configure System > Firmware</b><br />
Mark the box: "Enable BASIC (boot without Option pressed)".<br />
{alertWarning}</blockquote>Ataritecahttp://www.blogger.com/profile/14999975413983546903noreply@blogger.com0tag:blogger.com,1999:blog-4569143690852946366.post-50013988827568041842024-02-26T11:09:00.006-05:002024-03-13T22:49:08.704-05:00Challenge your mind with «Sudotris» on Atari 8-bits | Download<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-MmJqOxljeRqC6WR2wvXK4yz06jFYbs25FNh_2VRBL8OaaIDQ8htfJWPBgb8CKB_rBAmVTkFgkgq8N8IgQNyhL9hZ8QnzqQvlkrCZS6FjXwVtn8cdW2TSc4rKbUOsRU57PACNYXPOxADPEv4vsu6DAxGERfFE1tTVsaL9RmuziY1gwV_ESXd2FSgRkijT/s680/sudortis-atari-01.webp" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="431" data-original-width="680" height="406" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-MmJqOxljeRqC6WR2wvXK4yz06jFYbs25FNh_2VRBL8OaaIDQ8htfJWPBgb8CKB_rBAmVTkFgkgq8N8IgQNyhL9hZ8QnzqQvlkrCZS6FjXwVtn8cdW2TSc4rKbUOsRU57PACNYXPOxADPEv4vsu6DAxGERfFE1tTVsaL9RmuziY1gwV_ESXd2FSgRkijT/w640-h406/sudortis-atari-01.webp" width="640" /></a></div><br /><div class="dropcaps">Sudotris, originally published by VHornet, Inc. in 2022 for iOS and Android, has made its way to the Atari 8-bits platform.
</div><a name='more'></a><br />
Designed for those who enjoy classic «Tetris», you can drag and drop different shapes, create lines and squares, achieve combos, and simultaneously challenge and relax your mind.
<br /><br />
<center>
<iframe width="660" height="420" src="https://www.youtube.com/embed/2bDMFXfcSsg" title="ATARI XL / XE += SUDOTRIS =+ NEW GAME 2024" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</center><br />
Instructions are straightforward: strategically place blocks on the sudoku board to fill entire rows, columns, or squares and eliminate them from the board.
<br /><br />
Sudotris offers three engaging modes: normal (score points as you play); progress (eliminate an increasing number of items for added challenges); and mission (complete various tasks to advance through the game).<br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOURWcjFEPdD-G2fG1_KepDEoxV9rYXC-nVwvB1s47ncXHKq1G-olPN_lJKpCp3BDuuQwjITa5uxSk6MuLfGD784t-Ly80lWWRXyyEk5nHYx_BywsMQYg8a1D37GjCc3SrF2GkXqU4wuAc87Ean3k11nRCrB-7o4ke9YAJnrOe-OWMysR3paOtSPB6-OEi/s680/sudortis-atari-02.webp" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="466" data-original-width="680" height="438" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOURWcjFEPdD-G2fG1_KepDEoxV9rYXC-nVwvB1s47ncXHKq1G-olPN_lJKpCp3BDuuQwjITa5uxSk6MuLfGD784t-Ly80lWWRXyyEk5nHYx_BywsMQYg8a1D37GjCc3SrF2GkXqU4wuAc87Ean3k11nRCrB-7o4ke9YAJnrOe-OWMysR3paOtSPB6-OEi/w640-h438/sudortis-atari-02.webp" width="640" /></a></div><br />
Krzysztof "KAZ" Ziembik (graphics), Pawel "Paw" Gugala (code), and Filip "Zoltar X" Golewski (music) are the creative minds behind this port.
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«Sudotris» was unveiled at the KWAS #32 event in Warsaw on February 24, 2024. Now available for Atari 8-bits, this version promises hours of fun gameplay.
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<h3 style="text-align: left;">Sudotris for Atari 8-bit computers</h3>
<a href="https://drive.google.com/file/d/1MjK61GJ8o3IysIbFU_sw5n_jpGUwMrkP/view?usp=sharing" target="_blank">{getButton} $text={Download} $icon={download} $color={#f20505} $info={33 kB}</a><br />Ataritecahttp://www.blogger.com/profile/14999975413983546903noreply@blogger.com0tag:blogger.com,1999:blog-4569143690852946366.post-511469901352571462024-02-23T22:44:00.008-05:002024-03-12T22:51:43.866-05:00«Gunner» and other new Atari games from BASIC 10Liners 2024 | Download<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVkkhaZDZ7l06Cthm3y6VW7mKXawQP6PNFItUSZ1FRCssfhJgIhmIy8cza9Bfs_stKcnqQvC5KEZyQY-SAvbG7NROgJXe7m-0qcxtQ0RRRDrlTuAf35f83KGvPJ_skSp0TxIMAD1YK0yBMaFAl4OqhNohOd_Y4oG8n1hOuugaaZOa19qORlJvqVFeAU044/s680/basic-10liners-2024-atari.webp" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="440" data-original-width="680" height="414" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVkkhaZDZ7l06Cthm3y6VW7mKXawQP6PNFItUSZ1FRCssfhJgIhmIy8cza9Bfs_stKcnqQvC5KEZyQY-SAvbG7NROgJXe7m-0qcxtQ0RRRDrlTuAf35f83KGvPJ_skSp0TxIMAD1YK0yBMaFAl4OqhNohOd_Y4oG8n1hOuugaaZOa19qORlJvqVFeAU044/w640-h414/basic-10liners-2024-atari.webp" width="640" /></a></div><br /><div class="dropcaps">Four new games for the Atari 8-bits have joined the thirteenth edition of NOMAM's BASIC Ten-Liners 2024, the annual competition seeking the best game programmed with a maximum of ten lines of code in BASIC.
</div><a name='more'></a><br />
Eric "The Ecg Man" Carr registered «Gunner» and «Magic Carpet Ride». The first, written in FastBASIC 4.6, is inspired by the classic «Beach Head» (US Gold, 1985): enemy planes approach! Your task is to fend off as many of them as you can for as long as possible.If a plane gets too close, it will shoot you, causing you to lose a gunship. Lose three ships, and it's game over. The program competes in the PUR-120 category (maximum 120 characters per logical line).
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<center>
<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="480" src="https://www.youtube.com/embed/AR2RkDt__3s" title="ATARI XL / XE += GUNNER =+ BASIC 10LINER CONTEST 2024" width="640"></iframe>
</center><br />
As for «Magic Carpet Ride», written in Atari BASIC, it is based on Disney's famous animated film "Aladdin". Use your joystick to dodge the arrows and press the joystick button at the end of the game to start again.
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<center>
<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="480" src="https://www.youtube.com/embed/T0VbhaPA2P0" title="Magic Carpet Ride - 2024 Basic 10Liner Contest Entry (Atari 8-bit)" width="640"></iframe>
</center><br />
The program competes in the PUR-80 category (each line of code with a maximum of 80 characters). To run it, simply boot the ATR, and enter: RUN "D:MC.BAS"; or if you boot with Basic enabled, then type LOAD"D:MC.BAS"
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The third title for Atari in the NOMAM's BASIC Ten-Liners 2024 is «Falling Balls» by Marco "spotlessmind1975" Spedaletti (Italy). In this simple arcade game, the player must drop balls into the baskets at the bottom of the screen, in the shortest possible path. The longer the ball travels across the screen, the fewer points he/she accumulates.
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<center>
<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="480" src="https://www.youtube.com/embed/NfpXEi4R0Ho" title="«Falling Balls» for Atari 8-bit computers" width="640"></iframe>
</center><br />
Once started, the ball will drop on its own, following the possibilities given by the obstacles. You cannot alter the movement of the ball once it has been dropped. «Falling Balls» is written in ugBASIC and competes in the EXTREME-256 category (maximum 256 characters per line).
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Finally, in the same category competes «Jacks or Better Video Poker» written by D. Scott Williamson in Atari BASIC.It's a classic 5-card draw poker game. The player bets, the deck is shuffled, and 5 cards are dealt. The player then chooses which cards to keep and which to discard.
<br /><br />
<center>
<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="480" src="https://www.youtube.com/embed/yJr-VUnRfOQ" title="♥️♣️♦️♠️ Jacks or Better VIDEO POKER in 10 lines of ATARI BASIC" width="640"></iframe>
</center><br />
Discarded cards are replaced, the hand is evaluated, and if the player has a winning hand, they receive a payout based on the hand's value and their initial bet. This cycle continues as long as the player has enough funds to bet, with the option to add more money between hands.<br /><br />
<a href="https://www.atariteca.net.pe/2024/02/chase-me-first-atari-game-entered-in.html">As reported earlier on Atariteca</a>, «Chase Me» by Víctor "Vitoco" Parada (Chile) was the first Atari 8-bit game in the competition. The title, written in FastBASIC 4.6 and registered in the EXTREME-256 category, challenges us to collect coins while being chased by the evil guardians, each with its own personality.
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The deadline to submit entries is Saturday, March 16th, at 6:00 PM (GMT), and the award ceremony will take place on Saturday, April 6th.<br /><br />
<h3 style="text-align: left;">Gunner + Magic Carpet Ride + Falling Balls + Jacks or Better Video Poker for Atari 8-bit computers</h3>
<a href="https://drive.google.com/file/d/1MjK61GJ8o3IysIbFU_sw5n_jpGUwMrkP/view?usp=sharing" target="_blank">{getButton} $text={Download} $icon={download} $color={#f20505} $info={192 kB}</a><br />Ataritecahttp://www.blogger.com/profile/14999975413983546903noreply@blogger.com0tag:blogger.com,1999:blog-4569143690852946366.post-89657841773021428622024-02-17T15:38:00.004-05:002024-03-12T22:51:55.700-05:00New version of «Popeye» with arcade graphics for Atari with VBXE | Download<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEWRNwhAJGf9Na4pawhljq8FZh4uhyNMJmNRKhpQsEZ1yh7weemE-7sc4Y8YIKoAdntcc1eE4TnkrvmOKTy5I_FixqtwcH52SUSY4f3EYqVmYGmwWNvqee_xHPsHGhXguGD8bw0n8jNY0Sjr6CZtu0TXI1kscn9zHfcsHhTsjCEmUT21b3Wt5PS5lXcAtx/s680/popeye-vbxe-arcade-atari-00.webp" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="467" data-original-width="680" height="440" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEWRNwhAJGf9Na4pawhljq8FZh4uhyNMJmNRKhpQsEZ1yh7weemE-7sc4Y8YIKoAdntcc1eE4TnkrvmOKTy5I_FixqtwcH52SUSY4f3EYqVmYGmwWNvqee_xHPsHGhXguGD8bw0n8jNY0Sjr6CZtu0TXI1kscn9zHfcsHhTsjCEmUT21b3Wt5PS5lXcAtx/w640-h440/popeye-vbxe-arcade-atari-00.webp" width="640" /></a></div><br /><div class="dropcaps">Users of Atari XL/XE series computers equipped with the VBXE graphics card can now enjoy the arcade version of the classic «Popeye» (Nintendo, 1982).
</div><a name='more'></a><br />
After exactly one year of work, user Woj from the AtariAge forum shared his "pixel by pixel" replica of the video game that pays tribute to one of the most beloved characters from comic books and cartoons of the last century.
<br /><br />
<center>
<iframe width="640" height="480" src="https://www.youtube.com/embed/uJl6KUnGjvk" title="ATARI XL / XE += POPEYE - VBXE NTSC VERSION += NEW GAME 2024" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</center><br />
The objective of the game is to guide Popeye, avoiding Brutus and collecting spinach to temporarily defeat him. Players also need to collect hearts, musical notes, and letters thrown by Olivia, the protagonist's girlfriend. If Brutus hits Popeye, he loses a life, but defeating Brutus with spinach earns 3000 points.
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Unlike the original for Atari 8-bit computers, published by Parker Brothers in 1983, this version of «Popeye» features arcade sprites, thanks to the higher resolution and high-quality RGB graphics generated by the VBXE.<br /><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEogEGnjh7XE1SW5pQqmNciinFN7xztR2_A4A6lS0j2-M4y0oSV7srzCWT4tVGH24hG66jMttO8TQ1PFBaEAq8zusCgVBfedZZJoodNmb8ilk29FRugT_w0jRpLEeEl7G1SIcnPbtpg9CscL-Bqr5F1TZs6gPqs57fQvo0Ww8RQh9lRS1mG0QJrcJehsls/s680/popeye-vbxe-arcade-atari-01.webp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="467" data-original-width="680" height="440" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEogEGnjh7XE1SW5pQqmNciinFN7xztR2_A4A6lS0j2-M4y0oSV7srzCWT4tVGH24hG66jMttO8TQ1PFBaEAq8zusCgVBfedZZJoodNmb8ilk29FRugT_w0jRpLEeEl7G1SIcnPbtpg9CscL-Bqr5F1TZs6gPqs57fQvo0Ww8RQh9lRS1mG0QJrcJehsls/w640-h440/popeye-vbxe-arcade-atari-01.webp" width="640" /></a></div><br />
Moreover, it includes the attract mode (demo mode), and, as if that weren't enough, Woj completely recomposed the soundtrack, both in mono and stereo. The author received support from Avery "Phaeron" Lee for game collisions, as well as from Darryl "darryl1970" Guenther and Gary "Rybags" Ryan, for error correction and implementing the interlace mode, respectively.
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It's worth noting that the VBXE graphics card produces high-quality RGB images with a resolution of up to 640x480i, allowing 1024 colors from a 21-bit palette.
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<h3 style="text-align: left;">Popeye arcade - VBXE version for Atari 8-bit computers</h3>
<a href="https://forums.atariage.com/applications/core/interface/file/attachment.php?id=1093594&key=788a244d441334380be07f8606695fad" target="_blank">{getButton} $text={Download} $icon={download} $color={#f20505} $info={687 kB}</a><br />
<blockquote><b>MORE INFO</b>
<ul>
<li> If the NTSC version happens to have screen glitches (including on Altirra), press V at any time to rectify (this is due to recently discovered "feature" on NTSC VBXE installations).</li>
</ul>
<br />{alertSuccess}</blockquote>
<br />Ataritecahttp://www.blogger.com/profile/14999975413983546903noreply@blogger.com0tag:blogger.com,1999:blog-4569143690852946366.post-13991753353820037122024-02-17T10:28:00.007-05:002024-02-26T11:10:23.018-05:00«Time Wizard» nominated in the sixth edition of the Atari Homebrew Awards<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnXMHDTfIODUUkAolHQVgxuxiovKA8ghJiPq5FJiFXL8PD3P9RJtdqzzce-i2P77HrdICgxUnFcwV94tAi8cWmIbTRdtANR9Y8DsZs2IeqgeloHgWsQHWOBmmja1lrOiqditKvdZ2VSatcySIKq4NzE7SwBEQWZI1xYP6ztd9afuS4fDtvhgDGjc6DEbTU/s680/atari-homebrew-awards-2024.webp" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="406" data-original-width="680" height="382" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnXMHDTfIODUUkAolHQVgxuxiovKA8ghJiPq5FJiFXL8PD3P9RJtdqzzce-i2P77HrdICgxUnFcwV94tAi8cWmIbTRdtANR9Y8DsZs2IeqgeloHgWsQHWOBmmja1lrOiqditKvdZ2VSatcySIKq4NzE7SwBEQWZI1xYP6ztd9afuS4fDtvhgDGjc6DEbTU/w640-h382/atari-homebrew-awards-2024.webp" width="640" /></a></div><br /><div class="dropcaps">The games nominated in the four categories for Atari 8-bit/5200 in the sixth edition of the Atari Homebrew Awards, organized by ZeroPage Homebrew and AtariAge to choose the best games developed for Atari consoles and computers in 2023, have been announced.
</div><a name='more'></a><br />
This time, there are a total of 22 categories, most of them related to Atari 2600, Atari 7800, and Atari Lynx consoles. In the case of Atari 8-bit computers and the Atari 5200 console, the judging panel has declared 22 titles as finalists.
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In the <a href="https://forums.atariage.com/topic/360535-6th-annual-atari-homebrew-awards-best-atari-8-bit5200-homebrew-original/" target="_blank">Best Atari 8-Bit/5200 Homebrew (Original) category</a>, «Time Wizard», a game by Krzysztof "Amarok" Piotrowski (Poland), stands out. Piotrowski emerged as the main winner of the Atari Bit Byter User Club (ABBUC) 2023.
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<a href="https://www.atariteca.net.pe/2024/02/time-wizard-for-atari-8-bits-computers.html">{getCard} $type={post} $title={YOU MAY LIKE}</a>
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His production competes against the colorful «Dude Story» by Mariusz "Mq." Ejchsztet (Poland), as well as «Tenebra Extended» and «Tenebra 2», both by Ali "H4plo" Pouladi (Australia). Similarly, Martin "MatoSimi" Šimecek (Slovakia) participates in the contest with the final version of «Binary Parasite» and «DotA».
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In the <a href="https://forums.atariage.com/topic/360536-6th-annual-atari-homebrew-awards-best-atari-8-bit5200-homebrew-port/" target="_blank">Best Atari 8-Bit/5200 Homebrew (Port) category</a>, the following games are competing: <br /><br />
<ul>
<li> «Night Knight» by Lars "LarsImNetz" Langhans, with additional graphics by Konstantinos "Tix" Giamalidis;</li>
<li> «Space Taxi» by Andrea Cucchetto;</li>
<li> «Plan B: Part 2 - Mission Unlikely» by František "Fandal" Houra and Michal "Miker" Szpilowski;</li>
<li> «Gold Diggers» by Krystian "Salmax" Walczyk, Krzysztof "KAZ" Ziembik, and Filip "Zoltar X" Golewski;</li>
<li>«Inertia» by František "Fandal" Houra and Christian "Buddy" Duesterhoeft;</li>
<li> «Block Attack» by Tomasz "TeBe" Biela, Jaroslaw "Odyn1ec" Wyszynski, Piotr "LiSU" Lis, and Vin "VinsCool" Samuel.</li>
</ul>
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<a href="https://www.atariteca.net.pe/2023/06/atari-8-bits-revive-con-el-lanzamiento.html">{getCard} $type={post} $title={YOU MAY LIKE}</a>
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In the <a href="https://forums.atariage.com/topic/360537-6th-annual-atari-homebrew-awards-best-atari-8-bit5200-wip-original/" target="_blank">Best Atari 8-Bit/5200 WIP (Original) category</a>, we have:<br /><br />
<ul>
<li> «Caverns of Eris» by Peter "Dr.Irata" Prodehl;</li>
<li> «Dimo's Underworld» by Thomas "8Bitjunkie" Schulz, Tobias Prinz, and Hilton "Elektrofish" Theissen;</li>
<li> «Dragonwood» by Michael "Steril707" Borrmann;</li>
<li> «Planet Rescue Mission» by Zdenek "Zdenda" Zubr;</li>
<li> «Unnamed Platformer» by Janusz "Shanti77" Chabowski and Jarek "Odyn1ec" Wyszynski.</li>
</ul>
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<a href="https://www.atariteca.net.pe/2024/01/descarga-mas-de-20-contribuciones-para.html">{getCard} $type={post} $title={YOU MAY LIKE}</a>
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Lastly, in the <a href="https://forums.atariage.com/topic/360538-6th-annual-atari-homebrew-awards-best-atari-8-bit5200-wip-port/" target="_blank">Best Atari 8-Bit/5200 WIP (Port) category</a>, the following games are competing:
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<ul>
<li> «ADoom» by Krzysztof "Swiety" Swiecicki;</li>
<li> «Double» by Vladimir "Popmilo" Jankovic; </li>
<li> «Elite» by Mark "Wrathchild" Keates, Sal Esquivel, and Mark Moxon; </li>
<li> «Flimbo's Quest» by Jaroslaw "Solo/NG" Padula, Waldek "Laoo" Pawlaszeky, and Michal "Miker" Szpilowski;</li>
<li> «Last Ninja» by Jakub Husak, Michal "Miker" Szpilowski, and Adam Wachowski;</li>
<li> «Popeye» (improved version for VBXE) by "Woj".</li>
</ul>
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<a href="https://www.atariteca.net.pe/2022/04/publicaran-primer-nivel-del-port-de.html">{getCard} $type={post} $title={YOU MAY LIKE}</a>
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Registered AtariAge users for at least one month can vote on this link until February 18. The winners will be announced at a ceremony scheduled for Saturday, February 24, in a special event on Twitch, where last year's successes will receive their well-deserved recognition.
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<center>
<a href="https://forums.atariage.com/topic/356719-6th-annual-atari-homebrew-awards-voting-information-discussion/" target="_blank">{getButton} $text={Vote in AtariAge} $icon={link} $color={#e72f2a}</a></center>
<br />Ataritecahttp://www.blogger.com/profile/14999975413983546903noreply@blogger.com0tag:blogger.com,1999:blog-4569143690852946366.post-14879806230164938812024-02-13T21:35:00.007-05:002024-02-13T21:38:21.915-05:00«Time Wizard» challenges users' creativity with new level editor | Download<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3kL32hOCnT2uh1zKQgFXY1y2TVIkpsQu6qQluU39hA9teYyidU3jtMd8_RoOj47NNiufxMtnSvyTn0Dw91t54yqrUaLFd8EJBclo0tFf8rgllLFzuPLSU7j4gywBgOiPuuYL0iD9JhD-ySlyMmHTuljU4pVVl1pQHa3uc-AoVeLzg-ZU_aLz7Hzf1V4b0/s680/time-wizard-editor-atari-00.webp" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="409" data-original-width="680" height="384" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3kL32hOCnT2uh1zKQgFXY1y2TVIkpsQu6qQluU39hA9teYyidU3jtMd8_RoOj47NNiufxMtnSvyTn0Dw91t54yqrUaLFd8EJBclo0tFf8rgllLFzuPLSU7j4gywBgOiPuuYL0iD9JhD-ySlyMmHTuljU4pVVl1pQHa3uc-AoVeLzg-ZU_aLz7Hzf1V4b0/w640-h384/time-wizard-editor-atari-00.webp" width="640" /></a></div><br /><div class="dropcaps">Krzysztof "Amarok" Piotrowski, the creative force behind «Time Wizard» for Atari 8-bits, has openned the doors for enthusiasts to create and share their own unique levels.
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The community now has the chance to delve into the world of «Time Wizard» and contribute to its expansion with the release of a brand-new level editor.
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With a commitment to user-friendly design, Amarok's program aims to provide an intuitive and convenient experience. The previous editor used during the game's development was deemed impractical, leading to the creation of this innovative tool.
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<a href="https://www.atariteca.net.pe/2023/10/descarga-time-wizard-triunfa-en-el.html">{getCard} $type={post} $title={YOU MAY LIKE}</a>
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The primary goal of the level editor is to facilitate the development of additional levels for «Time Wizard», which is slated for release on a cartridge. The process of porting the game to the cartridge has just commenced, with a few months expected for completion. A key challenge is restructuring the code to enable the game to run on computers with 64kB of RAM.
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The level editor, crafted in Python and utilizing the PyQt6 library under the GPL v3 license, is now <a href="https://gitlab.com/amarok8bit/time-wizard-level-editor" target="_blank">available on the GitLab repository</a>. For those eager to dive into level creation, Amarok has included an executable file (exe) with the editor, along with a zip file containing 15 levels from the «Time Wizard» game.
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1B5lsYFtmgp8NLvRL8qRtyQuvQY1gIZbo2jAARxrMjXa6OzVHKJUCgcWW1PR2FnZWrV4vVrwPQhwJq6H574XTwHIEMDn58Pb_CrGrR2XYTznTb_QZk359nAMc78KMhWH9KJDCojdFER8NIGJtQMamn0w-lld65XsWcw1oCHCqXM92dOuriVVzYQyXmB50/s680/time-wizard-editor-atari-01.webp" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="354" data-original-width="680" height="334" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1B5lsYFtmgp8NLvRL8qRtyQuvQY1gIZbo2jAARxrMjXa6OzVHKJUCgcWW1PR2FnZWrV4vVrwPQhwJq6H574XTwHIEMDn58Pb_CrGrR2XYTznTb_QZk359nAMc78KMhWH9KJDCojdFER8NIGJtQMamn0w-lld65XsWcw1oCHCqXM92dOuriVVzYQyXmB50/w640-h334/time-wizard-editor-atari-01.webp" width="640" /></a></div><br />
Additionally, it includes a built-in test function with an emulator to validate levels in real-time, marking a step forward in community interaction and collaborative development.
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The author has just released version 1.2 of the editor, which incorporates a contextual menu for the level panel, making it easier to add new elements directly to the desired location with a simple right-click. Furthermore, the editor can run applications associated with xex files, similar to the Windows version, using Atari800 v5.2.
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpa2etkks9uAd8Jd4nPCYnHnrtJ6ZHan8ltH0akCBLz6dz-nBCOoJMTLZzxnKfnIQhdnGNRoAnp7XMVqIQXmfFoGxM-2mcueKiDPOWGVKU5s2qke3qJkIgPCTjgEK6oZ2wx_41FkPiXtv2BTWvDvx65z-aCF1uS8cL-bQFOBLLzjA63gdMrURw4bFYCWyp/s680/time-wizard-editor-atari-02.webp" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="386" data-original-width="680" height="364" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpa2etkks9uAd8Jd4nPCYnHnrtJ6ZHan8ltH0akCBLz6dz-nBCOoJMTLZzxnKfnIQhdnGNRoAnp7XMVqIQXmfFoGxM-2mcueKiDPOWGVKU5s2qke3qJkIgPCTjgEK6oZ2wx_41FkPiXtv2BTWvDvx65z-aCF1uS8cL-bQFOBLLzjA63gdMrURw4bFYCWyp/w640-h364/time-wizard-editor-atari-02.webp" width="640" /></a></div><br />
"Although I am considering the possibility of adding the feature to resize objects by dragging their edges, I have not made a decision yet due to the time it might take for development", stated to Atariteca. Finally, a compatible version of the editor has been prepared for Linux users, which has been successfully compiled and tested on Ubuntu 22.04.3.
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Amarok invites the community to dive into the creative process by experimenting with the level editor. While preparing additional levels for the boxed version of the game, Amarok welcomes contributions from users. Those who submit levels may see their creations featured in the game, with due credit to the authors.
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<a href="https://www.atariteca.net.pe/2024/02/time-wizard-for-atari-8-bits-computers.html">{getCard} $type={post} $title={YOU MAY LIKE}</a>
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For those eager to dive into the editor, Amarok is preparing a short instructional guide to facilitate usage. However, recognizing that many enjoy exploring on their own, he encourages users to reach out with any questions or concerns.
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Stay tuned for updates, as Amarok's vision for the Atari community unfolds, promising more adventures with «Time Wizard» and the creative minds that fuel its evolution.
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<h3 style="text-align: left;">Time Wizard - level editor</h3>
<a href="https://forums.atariage.com/applications/core/interface/file/attachment.php?id=1091955&key=29d22e36b9dba729e4bbec661c0c4737" target="_blank">{getButton} $text={Download} $icon={download} $color={#f20505} $info={48 Mb}</a><br />
Ataritecahttp://www.blogger.com/profile/14999975413983546903noreply@blogger.com0tag:blogger.com,1999:blog-4569143690852946366.post-10034605630042739812024-02-11T21:28:00.009-05:002024-03-03T21:06:04.103-05:00«Tony» evolves with the support of the Atari community | Download<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbqqupe4WG1WIsn1kqOtiZWWxFSHaJ-_V9oJalT2YUUrH7DIdfbxqbwQ6SlidP-BAmW-RQlryxSMXk8zIAGR_VP3WQdcVZ1O4e1QN0kZYoYlULIQoPCg1-AkwKjABDinVZIgcBZyvoHs1AXyOztoq-NEdsZwZvNxaZ9C_eg58f1N29NK8Hrau8gbdOXrL8/s680/tony-montezumas-gold-v9-00.webp" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="422" data-original-width="680" height="398" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbqqupe4WG1WIsn1kqOtiZWWxFSHaJ-_V9oJalT2YUUrH7DIdfbxqbwQ6SlidP-BAmW-RQlryxSMXk8zIAGR_VP3WQdcVZ1O4e1QN0kZYoYlULIQoPCg1-AkwKjABDinVZIgcBZyvoHs1AXyOztoq-NEdsZwZvNxaZ9C_eg58f1N29NK8Hrau8gbdOXrL8/w640-h398/tony-montezumas-gold-v9-00.webp" width="640" /></a></div><br /><div class="dropcaps">The adventure of «Tony: Montezuma's Gold» for Atari 8-bits continues its refinement, thanks to the valuable feedback from the AtariOnline and AtariAge communities.
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Since its initial demo, Vladimir "Popmilo" Janković (Serbia) and Rafał Dudek (Poland) have released nine versions, implementing significant improvements that address technical glitches and gameplay suggestions.
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"Popmilo" has shared insights into the improvements implemented based on user feedback. The demo experience has been enhanced with the addition of a fire button, allowing players to skip demo parts and enjoy a smoother game introduction.
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<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="420" src="https://www.youtube.com/embed/yre5Inj9o2o" title="ATARI XL / XE += TONY - BORN TO THE ADVENTURE =+ V8 - FULL DEMO GAMEPLAY" width="660"></iframe>
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Compatibility problems have been resolved, specifically addressing an incompatibility between the RMT used for tune composition and the version employed for exporting compressed streams. Additionally, loading issues have been tackled by addressing a glitch in the file header that previously caused problems.
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Visual glitches involving Tony's character, particularly during ladder climbing, have been corrected, resulting in a polished visual presentation. Moreover, some other gameplay-related issues, such as challenges with jumping over screen edges onto spikes and pixel remnants when enemies disappear, have been meticulously fixed. Additionally, the incorporation of fade-out and fade-in transitions enhances the overall gaming experience.<br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhb4OVWlfBl5BXqSZx8hAVUrU9nNv2l7SHHzOOnXOhL8UPpIDc0HeNzBlH-11BhOvHr8QBETBueO4SCAPr3QYDRcU_3wzNvAa61rKlLb6XFrUnQAirlg6Efcon7VwcqoIlA9JNCPuRUnQOCTFk5OJzeH0nGdcXrIz2PXeBTOPxndOo0RdEj73gzq_FD1vvD/s680/tony-montezumas-gold-v9-01.webp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="405" data-original-width="680" height="382" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhb4OVWlfBl5BXqSZx8hAVUrU9nNv2l7SHHzOOnXOhL8UPpIDc0HeNzBlH-11BhOvHr8QBETBueO4SCAPr3QYDRcU_3wzNvAa61rKlLb6XFrUnQAirlg6Efcon7VwcqoIlA9JNCPuRUnQOCTFk5OJzeH0nGdcXrIz2PXeBTOPxndOo0RdEj73gzq_FD1vvD/w640-h382/tony-montezumas-gold-v9-01.webp" width="640" /></a></div><br />
Driven by player feedback, changes have been implemented in response to the challenges posed by symbols for final doors. Initially available, these symbols were removed based on feedback, prompting a reconsideration of the deciphering difficulty. In response, a key-mask mechanism has been introduced for the last doors, enhancing the overall gaming experience.
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The long-term vision and commitment to quality foreshadow a bright future for this series in the Atari community. Regarding the forthcoming development of «Tony», Janković has announced that Atari standard keys (such as OPTION or SELECT) will be utilized for interactive controls in the final version.<br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjV_q2l348TBNZGgjQhJOWy4-ua4WT0cVQtNclZdc4SrwMT5VIr_wVP8CKUkZeGo1OG96kJtZAuGygSHWye4-E5AsbEcAVzo0E5aWvNX2MWEP-OGS6bZBdkbRAue6RDdeOYTAURRIXjswA6cJDzmsCISEhRLXW6zAKoC4USHy2cJsbSRfOiux2VYo0FNQQY/s680/tony-montezumas-gold-v9-02.webp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="423" data-original-width="680" height="398" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjV_q2l348TBNZGgjQhJOWy4-ua4WT0cVQtNclZdc4SrwMT5VIr_wVP8CKUkZeGo1OG96kJtZAuGygSHWye4-E5AsbEcAVzo0E5aWvNX2MWEP-OGS6bZBdkbRAue6RDdeOYTAURRIXjswA6cJDzmsCISEhRLXW6zAKoC4USHy2cJsbSRfOiux2VYo0FNQQY/w640-h398/tony-montezumas-gold-v9-02.webp" width="640" /></a></div><br />
The upcoming release will be disk-based, featuring a proper loader. This decision is motivated by the game's complexity, which includes multiple parts similar to the C64 version. Also, to create an even more immersive experience, new sound effects will be incorporated into the final game. The developers are actively working on coding routines to bring these sounds to life.
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Regarding memory considerations, while 64KB of RAM is generally sufficient and functional in most cases, efforts are underway to ensure the final game operates on as many machines as possible without necessitating memory expansions.
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<a href="https://www.atariteca.net.pe/2024/02/playable-demo-of-tony-montezumas-gold.html">{getCard} $type={post} $title={YOU MAY LIKE}</a>
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Dudek has revealed that «Tony» will be the first installment of a trilogy, adjusting the difficulty to make the experience challenging yet fair. «Montezuma's Gold» is set to be followed by subsequent titles, namely «Ark of the Covenant» and «Shimazu Masamune's Katana».
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Stay tuned for new updates about «Tony», as the author's long-term vision and commitment to quality foretell a bright future for this series within the Atari 8-bits community.
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<h3 style="text-align: left;">Tony: Montezuma's Gold v9. for Atari 8-bit computers</h3>
<a href="https://forums.atariage.com/applications/core/interface/file/attachment.php?id=1091738&key=16b86260ec8811016e5ebdfc83041ba5" target="_blank">{getButton} $text={Download} $icon={download} $color={#f20505} $info={40 kB}</a><br />Ataritecahttp://www.blogger.com/profile/14999975413983546903noreply@blogger.com0tag:blogger.com,1999:blog-4569143690852946366.post-1073467880655341252024-02-09T14:31:00.002-05:002024-02-11T21:03:40.886-05:00Download | Exciting updates in the latest version of «Dude Story»<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUpXnrxrQrpuRQXfJmmIxD1dkOs8Dz2IoRwDKK_vhm0jxZMAeN2WxfLl5uxm08AoqSjC1g9j2ixoMhfww4F9-FmtGYn16DkflIedynJd0STscZ3xu8yLFVfYhFIdJo3jcobRgerEZls8cDNya9BRClBeyKxhqR4ujlw-MZe0KAgHdl0z5_IWffd6vXa5YF/s680/dude_story_11_atari_00.webp" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="411" data-original-width="680" height="386" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUpXnrxrQrpuRQXfJmmIxD1dkOs8Dz2IoRwDKK_vhm0jxZMAeN2WxfLl5uxm08AoqSjC1g9j2ixoMhfww4F9-FmtGYn16DkflIedynJd0STscZ3xu8yLFVfYhFIdJo3jcobRgerEZls8cDNya9BRClBeyKxhqR4ujlw-MZe0KAgHdl0z5_IWffd6vXa5YF/w640-h386/dude_story_11_atari_00.webp" width="640" /></a></div><br /><div class="dropcaps">After the initial release of «Dude Story», Mariusz "Mq" Ejchsztet presents version 1.1, marking a significant advancement in the gaming experience for Atari 8-bit enthusiasts.
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One of the most noticeable improvements in «Dude Story 1.1» is the polished graphics. Ejchsztet has meticulously finished and corrected the visuals for various elements, including the pile of stones, frog, skeleton, waterfall, treasure chests, and the mesmerizing underwater world.
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<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="420" src="https://www.youtube.com/embed/43LQC6CSeFY" title="Atari XL/XE -=Dude Story=- English version 1.1" width="660"></iframe>
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In addition to the visual enhancements, «Dude Story 1.1» comes packed with fixes and improvements to ensure a seamless gaming experience. Among the notable changes are bug fixes related to collecting items while jumping and incorrect music playback in certain maps.
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Besides, the handling of the pickaxe has been refined, and shortcuts to collect the oar have been addressed. Players will also appreciate the improved score calculation and dialogue corrections in the Tic-Tac-Toe game, making every interaction smoother and more enjoyable.<br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6FB01_QJvNrVcKvtIYeg0CpqC8LPyHjJVXPXlecaGjoid_HQwHFGHT7mViJgVqJcTZdrJoKx_jFh58qj0rrZyjFAi4-FleGdQX2A1pRi2F-LZqs-qxivTSw-ky01WnA6uKkBW94lSURIGu2OkrNBN_BA7DalP5LwmVCdgz6COMypgJqGeWYbSGUQoqUfa/s680/dude_story_11_atari_05.webp" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="408" data-original-width="680" height="384" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6FB01_QJvNrVcKvtIYeg0CpqC8LPyHjJVXPXlecaGjoid_HQwHFGHT7mViJgVqJcTZdrJoKx_jFh58qj0rrZyjFAi4-FleGdQX2A1pRi2F-LZqs-qxivTSw-ky01WnA6uKkBW94lSURIGu2OkrNBN_BA7DalP5LwmVCdgz6COMypgJqGeWYbSGUQoqUfa/w640-h384/dude_story_11_atari_05.webp" width="640" /></a></div><br />
Ejchsztet has also introduced exciting new features to enhance gameplay. Version 1.1 introduces a cheat mode, granting players nine lives and unlimited apples at the start for those seeking an extra challenge or a chance to explore the game more freely. Additionally, players will now receive a consolation apple upon losing a life, adding a touch of comfort to their daring adventures.
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The journey doesn't end with completing the adventure. «Dude Story 1.1» introduces enriched dialogues and detailed drawings of treasures in the vault at the end of the game, providing a satisfying conclusion to the epic quest.<br /><br />
<a href="https://www.atariteca.net.pe/2024/01/descarga-dude-story-una-aventura-epica.html">{getCard} $type={post} $title={YOU MAY LIKE}</a>
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"Mq" has also dedicated efforts to polish the English translation, ensuring that clues and dialogues are accessible to a global audience. These improvement ensure that everyone can fully enjoy the immersive storytelling and engaging gameplay without language barriers.
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In summary, this update brings a set of visual and technical improvements aimed at further enriching Dude's epic adventure. With these enhancements, «Dude Story» version 1.1 stands as a must-play adventure for Atari 8-bit enthusiasts. Don't miss out on this thrilling update and embark on your next epic adventure today!
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<h3 style="text-align: left;">Dude Story 1.1 for Atari 8-bit computers</h3>
<a href="https://forums.atariage.com/applications/core/interface/file/attachment.php?id=1086961&key=e54f808a4a33a3b8b809d4433dc9d5ab" target="_blank">{getButton} $text={Download} $icon={download} $color={#f20505} $info={45 kB}</a><br />
Ataritecahttp://www.blogger.com/profile/14999975413983546903noreply@blogger.com0tag:blogger.com,1999:blog-4569143690852946366.post-34529360621485708272024-02-08T22:31:00.002-05:002024-02-09T15:19:05.713-05:00Download | «Two Birds, One Stone» arrives to Atari 8-bit computers<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivuHiD0uk0WCpeFt6HDK6oCSu1Ns8KREqs9KsJbztdcaTOsHoRpNry8OtLWZAgm8CmTsRsHecO-PMQGkUjeK4s-tk6Nj_J6eDyLziqBRjLwJmyMRyYVd2TQvn3_G3hgwdUdslXk3x36AyS1RbCzk46YoOnOXafkOVNVijncnOQp7rP1Ht3caXuWmSNX7NR/s680/t21s-atari.webp" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="481" data-original-width="680" height="452" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivuHiD0uk0WCpeFt6HDK6oCSu1Ns8KREqs9KsJbztdcaTOsHoRpNry8OtLWZAgm8CmTsRsHecO-PMQGkUjeK4s-tk6Nj_J6eDyLziqBRjLwJmyMRyYVd2TQvn3_G3hgwdUdslXk3x36AyS1RbCzk46YoOnOXafkOVNVijncnOQp7rP1Ht3caXuWmSNX7NR/w640-h452/t21s-atari.webp" width="640" /></a></div><br /><div class="dropcaps">Robert "Mark2008" Dupuy shares the first version of «Two Birds, One Stone», his first complete game for Atari 8-bit computers.
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Through the AtariAge forum, Dupuy recalled that a few years ago, the popular YouTuber PolyMars issued a challenge to create a game from scratch in just 8 hours. Motivated by the trial and their own skills, two Python developers embarked on this time-bound adventure.
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Encouraged by the announcement of THE400 mini, Dupuy convinced both authors to allow him to bring their game to Atari XL/XE series computers. In 24 hours, he achieved a first version, consisting of ten challenging levels.
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<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="480" src="https://www.youtube.com/embed/k-6QoziQLe0" title="«Two Birds, One Stone» for Atari 8-bit computers" width="640"></iframe>
</center><br />
One of the highlights of this project is the meticulous optimization carried out in the Vertical Blank Interrupt (VBI) routine, hand-written in assembly language to make the most of the machine's resources.
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The future of «Two Birds, One Stone» promises to be exciting, as "Mark2008" plans to release a second version with twice the number of levels next April. Additionally, Dupuy aims for an even greater challenge: to present the final version of the game, with 25 levels, at the prestigious Atari Bit Byter User Club (ABBUC) 2024 retro contest in July.
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"I plan to disable the visuals when loading character sets. I think I've made both the birds and the stone too big, making the game too easy. And I need to apply some optimizations to the character sets to later change how the 'spark' animation works", he commented.
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<a href="https://www.atariteca.net.pe/2016/05/frake-of-bemer-juego-en-desarrollo-para.html">{getCard} $type={post} $title={Recomendamos}</a>
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It's worth noting that in 2016, Dupuy shared a video of «Worm of Bemer», a port of a classic "snake" clone from its original BASIC version to assembly language, as well as «Fireballoon» and «Runway 180» - which are still awaiting their turn.
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Undoubtedly, this initiative is not only a testament to the ingenuity, creativity, and passion of the Atari developer community but also a reminder of the innovation potential of classics from the 8-bit era.
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<h3 style="text-align: left;">Two Birds, One Stone for Atari 8-bit computers</h3>
<a href="https://forums.atariage.com/applications/core/interface/file/attachment.php?id=1087292&key=40f8ddc4614b6f5debcb4a89fe5da0a4" target="_blank">{getButton} $text={Download} $icon={download} $color={#f20505} $info={131 kB}</a><br />Ataritecahttp://www.blogger.com/profile/14999975413983546903noreply@blogger.com0tag:blogger.com,1999:blog-4569143690852946366.post-14021087016337632482024-02-08T16:00:00.004-05:002024-02-09T11:01:47.732-05:00Download | Enhanced version of classic «Joust» with community fixes<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0yJSbpCghlvMVhYAIwOuOUMFZJTDHAk3Ic8NBmNUNhUqpzZvAqBNwWeJTle_i5lfMRlQzK8ErnF7m0V-eaNnUZvCXZ5FfFDVYUeqkZzJBuYflpXHnWMp8xzLb99v_TG-mL1fwRwSS-_tUDzqQCclCahwGn_VjOOcD64n_k42QH6CW05XSc3XPsNBA7VS8/s680/joust-all-fixes-atari.webp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="440" data-original-width="680" height="414" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0yJSbpCghlvMVhYAIwOuOUMFZJTDHAk3Ic8NBmNUNhUqpzZvAqBNwWeJTle_i5lfMRlQzK8ErnF7m0V-eaNnUZvCXZ5FfFDVYUeqkZzJBuYflpXHnWMp8xzLb99v_TG-mL1fwRwSS-_tUDzqQCclCahwGn_VjOOcD64n_k42QH6CW05XSc3XPsNBA7VS8/w640-h414/joust-all-fixes-atari.webp" width="640" /></a></div><br /><div class="dropcaps">Abel "Ascrnet" Carrasco (Chile) compiled a series of fixes created by the AtariAge forum community into a single file for «Joust», an iconic Atari game (1983).
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Through the Facebook page of the Chilean portal Atariware, Carrasco recalled that the cosmetic adjustments date back to 2014 when Lyren "Xuel" Brown (USA) accepted another user's request to add a space between the score and the indication of remaining lives. This makes the information clearer and easier to read during frenetic matches.
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On the title screen, there was an annoying 1-pixel bug in the stripes on the right hand. This defect was present in the original ROM. The glitch caused the stripe to move outward and then return to its position repeatedly during the animation.
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<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="420" src="https://www.youtube.com/embed/ZiJEU5i8y9I" title="Joust (all fixes version) for Atari 8-bit computers" width="660"></iframe>
</center>
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Another corrected defect affected the title screen. During a single frame at the beginning, the text appeared in gray. Let's not forget that «Joust» was initially developed for the Atari 5200 console and later ported to Atari 8-bit computers.
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Brown has cracked numerous games to be compatible with the XL OS operating system. With this compilation, the Atari community has not only improved the gaming experience but also demonstrated its passion for preserving and enhancing classics.
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<h3 style="text-align: left;">Joust - all fixes version for Atari 8-bit computers</h3>
<a href="https://forums.atariage.com/applications/core/interface/file/attachment.php?id=1090134&key=fa9519a35b08ab886ba487ad29f1a3c0" target="_blank">{getButton} $text={Download} $icon={download} $color={#f20505} $info={17 kB}</a><br />Ataritecahttp://www.blogger.com/profile/14999975413983546903noreply@blogger.com0tag:blogger.com,1999:blog-4569143690852946366.post-1080216870423696142024-02-07T14:30:00.001-05:002024-02-11T21:03:53.963-05:00Download | Final version of «Dungeon Adventurer» for Atari 8-bits<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzLmK7-HPXJolYJY8ZivBtWQFvgZUS-ZJ8lqBq_-Gwb4316Il9eoIGv-r1IAgM-Rhl68yhbbjA-iNFtBuQdIH0SYDWObyv9_6DBACWa0hQVtMZTAuQIhoCmL0DyG-s8NRTQNb_P2vHa1uJXuUbyEdoPoCyyzkHmNp_oOPZ4jYzoI4OGrFnz55YQ39GD4CP/s680/dungeon-adventurer-final-atari.webp" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="434" data-original-width="680" height="408" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzLmK7-HPXJolYJY8ZivBtWQFvgZUS-ZJ8lqBq_-Gwb4316Il9eoIGv-r1IAgM-Rhl68yhbbjA-iNFtBuQdIH0SYDWObyv9_6DBACWa0hQVtMZTAuQIhoCmL0DyG-s8NRTQNb_P2vHa1uJXuUbyEdoPoCyyzkHmNp_oOPZ4jYzoI4OGrFnz55YQ39GD4CP/w640-h408/dungeon-adventurer-final-atari.webp" width="640" /></a></div><br /><div class="dropcaps">Get ready to draw your swords, raise your shields, and unveil the secrets that await in the dungeons of Palonor.
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Following its brilliant debut at Last Party 2024, Daniel "dely" Koźmińsk (programming) and Piotr "Tatqoo" Świerszcz (music) presented the final version of «Dungeon Adventurer».
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<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="420" src="https://www.youtube.com/embed/kKUTqUcH4-E" title="Atari XL/XE -=Dungeon Adventurer=- final version" width="660"></iframe>
</center>
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As previously reported on Atariteca, players embody Reynhard de Lorena, a brave knight tasked by the King of Palonor to embark on a mission to recover valuable treasures hidden in the deepest and darkest labyrinths.
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This final version of the game significantly improves upon the one presented at the festival held in Licheń Stary (Poland) from January 4th to 7th. In addition to fixing numerous errors, new soundtracks have been added to accompany key moments.
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<a href="https://www.atariteca.net.pe/2024/01/descarga-polonia-last-party-2024-revela.html">{getCard} $type={post} $title={YOU MAY LIKE}</a>
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Likewise, the innovative functionality of codes has been introduced, allowing players to advance to the next level after overcoming each challenge. «Dungeon Adventurer» boasts 20 predefined levels that will test players' cunning and skill.
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An Atari with 48KB RAM is required to embark on this epic adventure with a modern touch, ideal for players eager for an unparalleled experience.
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<h3 style="text-align: left;">Dungeon Adventurer - final version for Atari 8-bit computers</h3>
<a href="https://gitlab.com/delysio/dungeon-adventurer/-/raw/main/dungeon_adventurer.xex" target="_blank">{getButton} $text={Download} $icon={download} $color={#f20505} $info={25 kB}</a><br />Ataritecahttp://www.blogger.com/profile/14999975413983546903noreply@blogger.com0tag:blogger.com,1999:blog-4569143690852946366.post-52628876590027860932024-02-07T12:30:00.001-05:002024-02-11T21:04:07.634-05:00«Chase Me», first Atari game entered in BASIC 10Liners 2024 | Download<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyfKG-bUjtYyQ1dokPuhydDjg8v_7CRGobGyavk-h32L0OiL_6QuE8kU1e_BqB-RDMnDPaAzpyiR_cCPpt_V0NInvaRZY9UsONi3GFg4Ieiq6BvyujGqQZskwqb1Lb8ExWNLQoOEUXTAaMijCAli5cgC_EKvzdE36jp67INLAXMgED6UIrBKHLqh8xex9P/s680/chase-me-atari-vitoco.webp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="515" data-original-width="680" height="484" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyfKG-bUjtYyQ1dokPuhydDjg8v_7CRGobGyavk-h32L0OiL_6QuE8kU1e_BqB-RDMnDPaAzpyiR_cCPpt_V0NInvaRZY9UsONi3GFg4Ieiq6BvyujGqQZskwqb1Lb8ExWNLQoOEUXTAaMijCAli5cgC_EKvzdE36jp67INLAXMgED6UIrBKHLqh8xex9P/w640-h484/chase-me-atari-vitoco.webp" width="640" /></a></div><br /><div class="dropcaps">Víctor "Vitoco" Parada (Chile) entered the thirteenth edition of NOMAM's BASIC Ten-Liners 2024, the annual competition seeking the best game programmed with a maximum of ten lines of code in BASIC.
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On this occasion, Parada participates with "Chase Me," the first Atari 8-bit game in the competition. The title, written in FastBASIC 4.6 and registered in the EXTREM-256 category, challenges us to collect coins while being chased by the evil guardians, each with its own personality.
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</center>
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We complete the game by navigating through all the mazes, and the score depends on the number of coins collected. There is an additional bonus for the remaining lives available.
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As in previous editions, participants can compete in the categories "PUR-80" (each line of code with a maximum of 80 characters), "PUR-120" (maximum 120 characters per logical line), "EXTREME-256" (maximum 256 characters per line), and "SCHAU" (for demos, tools, and non-recreational applications with a limit of 256 characters per line). Submitted programs that do not comply with the rules will be placed in the "WILD" category.
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<a href="https://www.atariteca.net.pe/2023/03/juego-inspirado-en-super-mario-bros.html">{getCard} $type={post} $title={YOU MAY LIKE}</a>
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The deadline to submit entries is Saturday, March 16th, at 6:00 PM (GMT), and the award ceremony will take place on Saturday, April 6th. To learn about other contestants, you can visit the <a href="https://gkanold.wixsite.com/homeputerium/games-list-2024" target="_blank">official NOMAM's BASIC Ten-Liners 2024 page</a>.
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It is worth noting that 88 games competed in 2023; of those, only eight were games for Atari XL/XE. Standouts included "Jumpman," a unique game inspired by the classic "Super Mario Bros." (Nintendo, 1985), and "StarRunner," both by Eric "The Ecg Man" Carr. Similarly, "Vitoco" participated in the contest with "Beetles" (FastBASIC 4.6), "Coordinator" (Atari BASIC), and "Sweeper" (FastBASIC 4.6).
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<h3 style="text-align: left;">Chase Me for Atari 8-bit computers</h3>
<a href="https://www.vitoco.cl/atari/10liner/CHASEME/CHASEME.ATR" target="_blank">{getButton} $text={Download} $icon={download} $color={#f20505} $info={91 kB}</a><br />Ataritecahttp://www.blogger.com/profile/14999975413983546903noreply@blogger.com0tag:blogger.com,1999:blog-4569143690852946366.post-85331807817419869842024-02-06T15:00:00.031-05:002024-03-03T21:05:56.518-05:00Playable Demo of «Tony: Montezuma's Gold» for Atari 8-bits | Download<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPMGGVjqsFI-PVrlep9VWtwcrTpJw6hC6b2KDpmmXD49AYPemcdifQaB0eWJq8gDuScVg3bcqSkwZyRbWiPEJmePSJMv7qPqvsX9prFmowAJ1Bjiv-RjH3corgOoDx8bb2kInaDb_-vW3hdm-7YI_wFWmaIA9HnTkisbNZNMN-S2t2789eRZkVIX31Gw_D/s680/tony-montezumas-gold-atari-00.webp" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="456" data-original-width="680" height="430" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPMGGVjqsFI-PVrlep9VWtwcrTpJw6hC6b2KDpmmXD49AYPemcdifQaB0eWJq8gDuScVg3bcqSkwZyRbWiPEJmePSJMv7qPqvsX9prFmowAJ1Bjiv-RjH3corgOoDx8bb2kInaDb_-vW3hdm-7YI_wFWmaIA9HnTkisbNZNMN-S2t2789eRZkVIX31Gw_D/w640-h430/tony-montezumas-gold-atari-00.webp" width="640" /></a></div><br /><div class="dropcaps">Almost a year and a half after its announcement, Atari 8-bit users can now enjoy the first playable demo of «Tony: Montezuma's Gold», a title that promises to revive the magic of exploration and adventure.
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Behind this project are the talented Vladimir "Popmilo" Janković (Serbia) in the code; Rafal Dudek contributing to the concept and graphics; and Michal "Caruso" Brzezicki in charge of the music.
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As previously reported on Atariteca, «Tony» stands out for its individual screens with impressive high-resolution monochromatic graphics. The game pays tribute to the explorer and former military man Tony Halik (1921-1998), born in Torun (Poland). After his courageous actions in World War II, Halik embarked on a three-decade career as an NBC correspondent, creating over four hundred documentaries.
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<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="420" src="https://www.youtube.com/embed/PfonLBztBMc" title="Atari XL/XE - Tony: Montezuma's Gold (playable demo)" width="660"></iframe>
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The plot of «Tony: Montezuma's Gold» begins with an unexpected call that wakes up Halik, an experienced reporter and treasure hunter, from his sleep. Just returned from an expedition in the ancient city of Tula (Mexico), where he explored Toltec structures, Tony receives a call from Margaret, a colleague who informs him that he has been expected at the office for half an hour. Without wasting time, Tony prepares to head to the office, anticipating a new adventure.
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Upon arriving at the Washington News office, Tony is greeted by the editor-in-chief, Steve, who proposes an urgent new expedition. Steve explains that the Natural History Museum has contacted an individual named Miguel, who claims to have discovered the treasure of Montezuma I but lacks scientific evidence to validate his finding. The newspaper seeks Tony, with his experience and skills, to travel to Mexico again to investigate and provide concrete evidence of this historic discovery.<br /><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieUEb7F2MWjcLvW4YLrUhOc1ILbsNVYnx4w4zU_rG7J34nyUx4aZaJegojjvpdU0DOe04_5w5vJNHpQJsx6mNjEjb3Q4K7d5yy4kr_e5D9d2yFNNp59SIMhJMceV1OrAUk4W9_hD3yt0Gq914GfjoGbQr_pM-dWouZQs3LtMxTSOBrCyc8yu_PSy1KACNq/s680/tony-montezumas-gold-atari-01.webp" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="438" data-original-width="680" height="412" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieUEb7F2MWjcLvW4YLrUhOc1ILbsNVYnx4w4zU_rG7J34nyUx4aZaJegojjvpdU0DOe04_5w5vJNHpQJsx6mNjEjb3Q4K7d5yy4kr_e5D9d2yFNNp59SIMhJMceV1OrAUk4W9_hD3yt0Gq914GfjoGbQr_pM-dWouZQs3LtMxTSOBrCyc8yu_PSy1KACNq/w640-h412/tony-montezumas-gold-atari-01.webp" width="640" /></a></div><br />
Motivated by curiosity and challenge, Tony accepts the mission, preparing to embark on a quest that will delve into the mysteries of the Aztec civilization. With the promise of adventures, discoveries, and possibly unearthing one of the most sought-after treasures in history, Tony sets out on a new journey, once again demonstrating his passion for exploring the unknown and sharing his adventures with the world.
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<a href="https://atarionline.pl/v01/index.php?subaction=showfull&id=1707163785&archive=&start_from=0&ucat=1&ct=nowinki" target="_blank">As reported by the AtariOnline portal</a>, Rafał Dudek had been searching for a programmer for over a year to complete this game for Atari. Finally, Vladimir Janković brought the project to a playable demo, just released yesterday.<br /><br />
<a href="https://www.atariteca.net.pe/2024/01/growing-anticipation-for-tony-born-for.html">{getCard} $type={post} $title={You may like}</a>
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The game is developed in bitmap mode due to character limitations on the Atari, offering high-quality monochromatic graphics. The "chasing the raster beam" technique, common in the ZX Spectrum, allows smooth movement of sprites and avoids image flickering without the need for a double buffer. "Tony" runs on an Atari with 64KB of RAM, occupying almost every free byte.
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Meanwhile, <a href="https://forums.atariage.com/topic/360721-tony-born-for-adventure/" target="_blank">on the AtariAge forum</a>, Vladimir "Popmilo" Janković shared his pride in the game and highlighted the teamwork. He stated that the game engine is robust, and with the demo released, creating the remaining levels will be easier.
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuqe7vz2ebM118vAupxL5ri3N3uAoYtvORSLmkihZ_NqVn3wXTw3XKOynz5dKnLwqivmPdoHGFto0JKAQ_Ob3tmuo5n4AFu2uA9t7YHowIM0Ol7JQR0yhHtWQVSnVbq24ymgoPbMaWtIJf8JMbcFOG9kOZ-O9ovc0sJgkGyCw5cKV0m2AnNeOHm7AmCRUI/s680/tony-montezumas-gold-atari-02.webp" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="441" data-original-width="680" height="416" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuqe7vz2ebM118vAupxL5ri3N3uAoYtvORSLmkihZ_NqVn3wXTw3XKOynz5dKnLwqivmPdoHGFto0JKAQ_Ob3tmuo5n4AFu2uA9t7YHowIM0Ol7JQR0yhHtWQVSnVbq24ymgoPbMaWtIJf8JMbcFOG9kOZ-O9ovc0sJgkGyCw5cKV0m2AnNeOHm7AmCRUI/w640-h416/tony-montezumas-gold-atari-02.webp" width="640" /></a></div><br />
"The full game will be available soon, and the final game will be disk-based with an appropriate loader, as the game will have many parts similar to the C64 version", emphasized Janković. Additionally, there will be a special collector's edition that includes the cover created by Jerzy Dudek from the Retronics company.
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This demo joins the versions already released for Commodore 64 and Amiga. Rafal Dudek emphasizes the importance of the Atari 8-bit version and encourages players to participate in this exciting adventure.
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<h3 style="text-align: left;">Tony: Montezuma's Gold for Atari 8-bit computers - playable demo
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<a href="https://forums.atariage.com/applications/core/interface/file/attachment.php?id=1090491&key=a43934c532422a2c6362e17bf0801309" target="_blank">{getButton} $text={Download} $icon={download} $color={#f20505} $info={40 kB}</a><br /><br />
<blockquote><b>ADDITIONAL INFO</b>
<ul>
<li> Press the space bar during the game to change the screen color.</li>
<li> For infinite lives, press the space bar twice. You'll know the cheat worked when the small heart to the left of the word "LIVES" appears in white color.</li></ul>
<br />{alertSuccess}</blockquote>
<br />Ataritecahttp://www.blogger.com/profile/14999975413983546903noreply@blogger.com0tag:blogger.com,1999:blog-4569143690852946366.post-29071511986713025062024-02-05T22:30:00.072-05:002024-03-12T22:53:27.754-05:00Time Wizard for Atari 8-bit computers | Review<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1gJpZ5YTgeJYa4H7tslY1-uE0UKeP6__wSTTPbeJZldewP5yfDtqZI0GC0JN4TtsFLimPCYgdCLyNBfo0HVN7ejSFyKcLRTNMc1Gc8jBIAaTcRlccXFrt8K2vXUa_yy6UIOIXaiDjM2qdDvVX9WMa1KGDIlvA0EtR6AAoIlN3OzTWo1VoUf7wYwofUHYl/s680/time-wizard-atari-analysis.webp" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="407" data-original-width="680" height="384" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1gJpZ5YTgeJYa4H7tslY1-uE0UKeP6__wSTTPbeJZldewP5yfDtqZI0GC0JN4TtsFLimPCYgdCLyNBfo0HVN7ejSFyKcLRTNMc1Gc8jBIAaTcRlccXFrt8K2vXUa_yy6UIOIXaiDjM2qdDvVX9WMa1KGDIlvA0EtR6AAoIlN3OzTWo1VoUf7wYwofUHYl/w640-h384/time-wizard-atari-analysis.webp" width="640" /></a></div><br /><div class="dropcaps">Prevent robots from altering history. Retrieve the hourglasses to safeguard humanity's future.
</div><a name='more'></a><br />
<b>{getToc} $title={Table of contents}</b>
<br />
<h2>TIME WIZARD</h2>
<b>Published by</b>: Krzysztof "Amarok" Piotrowski (Poland), 2023.<br />
<b>Genre</b>: Action, Platformer<br />
<b>Extra</b>: 1 player, joystick.
<br /><br />
<h2>THE STORY</h2>
Malevolent robots from the future are determined to change history to rule the planet. Humanity's only hope is the Time Wizard. Your task is to travel to the future world, dominated by automatons, and collect all the energy stored in hourglasses to prevent the robots from time-traveling and causing disaster.
<br /><br />
<center>
<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="480" src="https://www.youtube.com/embed/hQXBQBu0Zbg" title="Time Wizard [Atari XL/XE] (2023) – zwycięzca ABBUC Software Contest 2023" width="660"></iframe>
</center><br />
Fortunately, as the "Time Wizard," you possess the unique ability to manipulate time, whether by stopping it, rewinding it, or restoring history. However, caution is necessary, as some objects resist your temporal power and escape your control.
<br /><br />
<h2>GAME DYNAMICS</h2>
In «Time Wizard», the gameplay dynamics revolve around time manipulation to overcome challenges and unlock levels. Your goal is to successfully complete each level to access the next one. To achieve this, you must collect all the hourglasses and head to the time portal.
<br /><br />
Time is limited to overcome each level, but you have the unique ability to rewind time if necessary. Unused time becomes your level score, and the higher its value, the better the result. The sum of all level scores is reflected as your total time on the main screen.<br /><br />
When you press the fire button, time stops. By holding the button and moving the joystick left, you activate time reversal at speeds x0.5, x1, x2, and x4. It is essential to keep the button pressed throughout this process.
<br /><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaeC3O1JusbTkjN-8VwF_twfl0oPiL1VCbWI6xnxqliuzpIAWozrgSJ1NIiWHp9MNMrZzl1tkqvQodGQcdWgf9NjFOG2NcBMLD80A-IHyrE0VHwcm-RKcHZ8Ta_nFGc1mXbdC_qcMvKbpRMnG67GKi1poHDsGSPqyTXsvWUncNXmk6Mg7FHLrDxdJDrsIs/s600/time-wizard-time-atari-00.webp" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="428" data-original-width="600" height="456" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaeC3O1JusbTkjN-8VwF_twfl0oPiL1VCbWI6xnxqliuzpIAWozrgSJ1NIiWHp9MNMrZzl1tkqvQodGQcdWgf9NjFOG2NcBMLD80A-IHyrE0VHwcm-RKcHZ8Ta_nFGc1mXbdC_qcMvKbpRMnG67GKi1poHDsGSPqyTXsvWUncNXmk6Mg7FHLrDxdJDrsIs/w640-h456/time-wizard-time-atari-00.webp" width="640" /></a></div><br />
During time reversal, you can move the joystick right to decrease speed, going from x4 to x2, x2 to x1, and x1 to x0.5. If you rewind to x0.5 and move the joystick right, you initiate a pause. Moving the joystick right again advances forward through stored history. You can adjust the speed successively to find the right moment.<br /><br />
Whenever you release the fire button, gameplay playback stops, and you can control the hero again. Everything you did in the past is saved, and by pressing the button again, time rewinds. However, if you release the button, the future is overwritten with new actions, and you can no longer retrieve it. Therefore, it is crucial to keep the button pressed for as long as needed to return to the future.
<br /><br />
<h2>CONTROLS</h2>
<b>START</b>: to restart the level.<br /><br />
<b>SELECT</b>: to go to the main menu.<br /><br />
<b>Joystick</b>: during the game, press the fire button to initiate time manipulation. With the button pressed, move the lever left to rewind the story or right to restore the saved history.<br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZp7J1xHE7-4JHLXPsCqigU480-HjtBl6JQ-BHlCgsASFAKgnz4QdLeNrfWo7B3f_2SOuZDf9gdZROSaKGcnx0Tc24XEhh_MGkZasla3tSSDAxBgPOG7qRFMB0wXDVy49yvAQQVaHMVFHQz8tUh1QOlgdKftjr7J5C1a_30sjuGPG2L4yuvQ84uCyvJfw7/s600/time-wizard-time-atari-04.webp" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="428" data-original-width="600" height="456" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZp7J1xHE7-4JHLXPsCqigU480-HjtBl6JQ-BHlCgsASFAKgnz4QdLeNrfWo7B3f_2SOuZDf9gdZROSaKGcnx0Tc24XEhh_MGkZasla3tSSDAxBgPOG7qRFMB0wXDVy49yvAQQVaHMVFHQz8tUh1QOlgdKftjr7J5C1a_30sjuGPG2L4yuvQ84uCyvJfw7/w640-h456/time-wizard-time-atari-04.webp" width="640" /></a></div><br />
You can change the speed of time movement by moving the lever left or right.<br />
Release the button to restore the normal flow of time.<br />
If you die or gest stuck, press the fire button and move the lever left to rewind.
<br /><br />
<h2>GAME MENU</h2>
On the main screen, you can select one of the 15 levels.<br />
Initially, all levels, except the first one, are locked.
<br /><br />
<h2>GAME SCREEN</h2>
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrpteMdtu-jtgy4IONt8KzzHFTbpy-GPaX-L4ocqUl16ED3wrjD5_lEAnGbfdLZYO_TsOSeSaIpNbWZ0err9r34lvck1h4g5bmJpvzILY7xOVbsfKyLWvqeDsOsVteO6t9tNV8Hrujz59yxrivYiDVIP6-h0RgbT6DyCXinE0cqjHe2QrCSh89C_64U_wG/s680/time-wizard-main.webp" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="452" data-original-width="680" height="426" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrpteMdtu-jtgy4IONt8KzzHFTbpy-GPaX-L4ocqUl16ED3wrjD5_lEAnGbfdLZYO_TsOSeSaIpNbWZ0err9r34lvck1h4g5bmJpvzILY7xOVbsfKyLWvqeDsOsVteO6t9tNV8Hrujz59yxrivYiDVIP6-h0RgbT6DyCXinE0cqjHe2QrCSh89C_64U_wG/w640-h426/time-wizard-main.webp" width="640" /></a></div><br />
1. Hourglasses to collect.<br />
2. Available time.<br />
3. Time Wizard.<br />
4. Hourglass.
<br /><br />
<h2>EVALUATION</h2>
<b>Graphics</b>
<span class="progressbar">
<span>90%</span>
<strong style="width: 90%;">
<em>90%</em>
</strong>
</span>
<b>Sound</b>
<span class="progressbar">
<span>85%</span>
<strong style="width: 85%;">
<em>85%</em>
</strong>
</span>
<b>Controls</b>
<span class="progressbar">
<span>90%</span>
<strong style="width: 90%;">
<em>90%</em>
</strong>
</span>
<b>Playability</b>
<span class="progressbar">
<span>95%</span>
<strong style="width: 95%;">
<em>95%</em>
</strong>
</span>
<br />
<h1>FINAL SCORE: <span class="scorecircle">9.2</span></h1>
"Time Wizard" impresses with its unique ability to manipulate time, providing an innovative and exciting gaming experience. It's magical that, with the memory limitation on Atari hardware, storing and rewinding action during each playthrough has been achieved.
<br /><br />
The absence of power-ups or new abilities to gain from the start adds a strategic focus, as players must find various ways to leverage the rewinding mechanics to overcome seemingly impossible challenges. Clarity in graphics and well-selected music contribute to a captivating gaming experience.<br /><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPtg9zx_njpkZlonaD9C512XLXIO9SgT6ILvM3c6N47UfgRI8p-KWLVadBmX-greaHWYoUfj_1Yy2YxcBCVCyhDnbulV9vUIpziLRy3Tlst_Erg-W5q0bFeijUX5-goF7cYpuW5_4k6jHwAyt1Bh2R_Z64_jfDgapq-XmtYAtidRDrHzZq3ypNNP0HbvTH/s600/time-wizard-time-atari-01.webp" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="428" data-original-width="600" height="456" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPtg9zx_njpkZlonaD9C512XLXIO9SgT6ILvM3c6N47UfgRI8p-KWLVadBmX-greaHWYoUfj_1Yy2YxcBCVCyhDnbulV9vUIpziLRy3Tlst_Erg-W5q0bFeijUX5-goF7cYpuW5_4k6jHwAyt1Bh2R_Z64_jfDgapq-XmtYAtidRDrHzZq3ypNNP0HbvTH/w640-h456/time-wizard-time-atari-01.webp" width="640" /></a></div><br />
However, the main objection lies in the limited number of levels, barely 15, which might leave players craving more challenges. Beyond the challenges, this game showcases Amarok's creativity and skills in the world of game programming. Undoubtedly, "Time Wizard" represents a stunning achievement on the Atari 8-bits platform, blending unique elements and solid technical development.
<br /><br />
<h2>ABOUT THE GAME'S DEVELOPMENT</h2>
Piotrowski's creation for Atari 8-bits is a unique experience inspired by the video game "Braid," released in 2008 for Xbox Live Arcade. With a creation process spanning approximately five months, the game was implemented in MadPascal, occupying almost 54 kB on a 90 kB floppy disk under DOS 2.5.
<br /><br />
"I am just a software developer with no experience or skills in graphics creation tools (...) My idea was to create a new game with more arcade elements that would fit the spirit of the Atari 8-bit computer", stated the author on the AtariAge forum.
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<center>
<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="480" src="https://www.youtube.com/embed/wB6YIItiB8Q" title="Making of Time Wizard - a game for Atari 8-bit computer" width="660"></iframe>
</center><br />
The most challenging task for "Amarok" was developing a sound engine that allowed playing music and effects at different speeds, even in reverse when rewinding the game's time. His sound engine uses 3 channels for music and the fourth for sound effects.
<br /><br />
Likewise, the game features start and end screens in Antic E bitmap mode, using DLI interrupts and player/missile graphics to achieve more than 4 colors. The hero, drawn with PMG in a 10x18 pixels sprite, has 36 frames of animation, bringing him to life in this unique world.
<br /><br />
<h2>HOW TIME IS "REWOUND"</h2>
Information about the game's state at a given frame (1/50 of a second) is stored in extended memory and includes details such as the hero's horizontal and vertical position, speed in both directions, current condition (e.g., if touching the ground, jumping, falling, climbing, entering a portal, dying, etc.), a counter used for additional information about the hero's state, such as an animation frame or speed change. The states of elements like buttons, force fields, disappearing platforms, but only those activated by buttons and not resistant to time manipulation, the type, and duration of sound effects are also recorded.
<br /><br />
Each frame occupies 8 bytes, totaling 400 bytes per second, and with 48 kB of extended memory, approximately 2 minutes of gameplay can be recorded. An additional 16 kB of extended memory is used for some resources.
<br /><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqmbpXUlj39P03PdmWioQls-ilfG8ZeKYgl9quFt3rHuLk1xVpeg8nA3H9g5mTnJJAoEUEhHSAR__IVzYF-b-b8hEgfQg5sSV0paeLDv2lXIlvQJWAwwMr7L8NYsnWqynDsELxxipljQno5vb8wLFuB4Jsh1-m2j5ez8xl4tX5Dq8Q0hcDctZ_hU_kiRGf/s600/time-wizard-time-rewind-atari.webp" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="428" data-original-width="600" height="456" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqmbpXUlj39P03PdmWioQls-ilfG8ZeKYgl9quFt3rHuLk1xVpeg8nA3H9g5mTnJJAoEUEhHSAR__IVzYF-b-b8hEgfQg5sSV0paeLDv2lXIlvQJWAwwMr7L8NYsnWqynDsELxxipljQno5vb8wLFuB4Jsh1-m2j5ez8xl4tX5Dq8Q0hcDctZ_hU_kiRGf/w640-h456/time-wizard-time-rewind-atari.webp" width="640" /></a></div><br />
Objects activated by buttons but resistant to time manipulation do not require a history since rewinding time does not change their state. For moving platforms, force fields, disappearing platforms, lasers, and robots, states are calculated based on the frame number from the start of the game. Two frame counters are used: one that runs all the time from the start of the game in a given level, regardless of whether time manipulation is active or not; and another that specifies the number of frames associated with the recorded history and is affected when rewinding time. The first counter calculates the states of objects resistant to time manipulation, and the second calculates the states of other objects and the playback of music.
<br /><br />
Additionally, information about which frame each hourglass was collected is stored, allowing the calculation of when it should disappear or reappear in terms of time change. This only applies to hourglasses not resistant to time manipulation.<br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1lKQMhIMm1Zu-rw1Ai3Z_maam4LQXqG4RbnN_aeunzYTUhfDyfHj0HYuY1KyuK9A9Kk7uFExgzBQ6SvxPEuB08vCtYxGWWnG_dz3P7IeK_lqFKjYlNg9Ga6BgBuEe7KnWHKWBp08UL-DgW1-T-EacJ14Phltd5sQzavliwJb7tRtJq2JJt3P-0XvYCUIg/s600/time-wizard-time-atari-03.webp" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="428" data-original-width="600" height="456" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1lKQMhIMm1Zu-rw1Ai3Z_maam4LQXqG4RbnN_aeunzYTUhfDyfHj0HYuY1KyuK9A9Kk7uFExgzBQ6SvxPEuB08vCtYxGWWnG_dz3P7IeK_lqFKjYlNg9Ga6BgBuEe7KnWHKWBp08UL-DgW1-T-EacJ14Phltd5sQzavliwJb7tRtJq2JJt3P-0XvYCUIg/w640-h456/time-wizard-time-atari-03.webp" width="640" /></a></div><br />
<h2>NOTES</h2>
<ul>
<li> An Atari 8-bit computer or emulator with at least 128 kB of RAM is required. Additional memory is used to store and restore gameplay during each playthrough.</li>
<li> In the game, you'll hear the following pieces of classical music: "Kyrie Eleison" by W.A. Mozart; "Waltz of the Flowers" by P.I. Tchaikovsky; "Dance of the Little Swans" by P.I. Tchaikovsky; "Voices of Spring" by J. Strauss; and "Sonata No. 8 Op. 13" by L. Van Beethoven.</li>
<li> The game took first place in the Atari Bit Byter User Club (ABBUC) 2023 with 617 points and won the main prize of €690.93.</li>
</ul>
<br />Ataritecahttp://www.blogger.com/profile/14999975413983546903noreply@blogger.com0tag:blogger.com,1999:blog-4569143690852946366.post-74878618916817550632024-01-29T17:30:00.002-05:002024-02-17T10:29:13.155-05:00«Cosmic Hero 2»: The return of the hero on Atari 8-bits | Video<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPDyG_H1nTbZUOQPQeNdgYk5jAD3KuG6Rz-06N-cFcqIt8UYaaER_sBrjACXnayH2tjWhTXLVJcBaPqrS2jUnGmPCkdESGICnFDVvNcWkd_J4ALDQPBSMBYKH5p1p5XUPruvSCt5RPWJOu_mRPSSl4M_M5C76FeCQl-9h_CyAf2rDr0SV2lvMYvApvdOfz/s680/cosmic-hero-2-atari-00.webp" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="510" data-original-width="680" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPDyG_H1nTbZUOQPQeNdgYk5jAD3KuG6Rz-06N-cFcqIt8UYaaER_sBrjACXnayH2tjWhTXLVJcBaPqrS2jUnGmPCkdESGICnFDVvNcWkd_J4ALDQPBSMBYKH5p1p5XUPruvSCt5RPWJOu_mRPSSl4M_M5C76FeCQl-9h_CyAf2rDr0SV2lvMYvApvdOfz/w640-h480/cosmic-hero-2-atari-00.webp" width="640" /></a></div><br /><div class="dropcaps">Two decades after saving the Earth, the protagonist of "Cosmic Hero" returns in an exciting sequel for Atari XL/XE series computers.
</div><a name='more'></a><br />
«Cosmic Hero 2» follows the tradition of its predecessor - released in 2004 by Zelax Group - and promises to immerse us in an adventure full of logical and arcade challenges: the fundamental mechanics of the original, inspired by the well-known Sokoban, are maintained, such as collecting "blobs" of liquid energy and deploying a cable to open the exit of the map. The player will embark on a mission through various planets, each with different graphics and music, expanding the first game in practically every aspect.
<br /><br />
<center>
<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="480" src="https://www.youtube.com/embed/GJnuLWvPRsg" title="Cosmic Hero 2 - Atari Retro Game Teaser" width="660"></iframe>
</center><br />
We control a space hero who must save Earth, a planet threatened by ecological disaster in the year 2393. To do this, we need to bring containers with a special nutrient from space. On each planet with containers, it is also necessary to connect the broken electrical circuit which, when activated, opens the door to the next level. It's not easy because the circuit pieces are scattered across a specific planet, and access to them is blocked by various objects... Fortunately, there is no time limit to solve the puzzles.
<br /><br />
Planned features include extensive maps with horizontal and vertical scrolling; a full-screen play area; refined graphics in carefully selected colors; and a rich sound design that exploits the full capabilities of the Atari sound system. Additionally, a real-time calculated shadow effect and moving objects are promised to add arcade character to the game.<br /><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXXWpyyyI3MQsNB2ylpDtOH31lQISpTBNHNA35-13RAwfwnRIr89sRwHJJXibuALTDUM5i2Z54YeHAQNfpjuG2duCBGbfUZkCkg99HH9khbMEEAdnAw03NrZdUtV3T1OnS88Jz53AV-KUTw6lQRevTj16iBAabCDkaNi4Lda6TbsrYKNjFcRAlP2LfkVNI/s680/cosmic-hero-2-atari-01.webp" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="510" data-original-width="680" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXXWpyyyI3MQsNB2ylpDtOH31lQISpTBNHNA35-13RAwfwnRIr89sRwHJJXibuALTDUM5i2Z54YeHAQNfpjuG2duCBGbfUZkCkg99HH9khbMEEAdnAw03NrZdUtV3T1OnS88Jz53AV-KUTw6lQRevTj16iBAabCDkaNi4Lda6TbsrYKNjFcRAlP2LfkVNI/w640-h480/cosmic-hero-2-atari-01.webp" width="640" /></a></div><br />
Lukasz "Pazur" Pazera (designer of the original game, prototype programmer, graphic designer, and author of some maps); Krzysztof "Święty" Święcicki (programmer on Atari); and Krzysztof "Foster" Bryła (soundtrack), are leading this project.
<br /><br />
The game is being developed using modern tools, including the Unity engine for the prototype, which closely reflects what the final game will be and includes a board editor. Sound is created in Raster Music Tracker and recorded using real POKEY hardware, ensuring that all visual and sound design is faithful to the capabilities of the Atari ANTIC/GTIA chips.
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYrMTOZzfv5B1eoLCyEgrJnUwcafkJVqEDoM84j_Ig6Oo50R2LVChclFlU82jJdZzZewxLkqax9XU0x1PoxwcAvTqkWaNJfliv3dlrNfkz7bYHRYs5rxGyGsxE8PuVMO2y1GVfGcaebI2pbbjHaveSh-TVDUH-jmg4qtsF0iy0EYalZ8dq6levj_wEPnyF/s680/cosmic-hero-2-atari-02.webp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="510" data-original-width="680" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYrMTOZzfv5B1eoLCyEgrJnUwcafkJVqEDoM84j_Ig6Oo50R2LVChclFlU82jJdZzZewxLkqax9XU0x1PoxwcAvTqkWaNJfliv3dlrNfkz7bYHRYs5rxGyGsxE8PuVMO2y1GVfGcaebI2pbbjHaveSh-TVDUH-jmg4qtsF0iy0EYalZ8dq6levj_wEPnyF/w640-h480/cosmic-hero-2-atari-02.webp" width="640" /></a></div><br />
It is worth noting that Pazera programmed the first "Cosmic Hero" in 1993, when he was only 14 years old; with the support of Święcicki, Bryła, and Jerzy "Dudek" Dukaj. In 2022, <a href="https://atarifan.pl/produkt/gra-cosmic-hero/" target="_blank">a collector's edition cartridge of the game was released</a>, including a manual in Polish.
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«Cosmic Hero 2» promises to be more than a sequel; it is a tribute to the golden age of video games and a renewed challenge for Atari 8-bit enthusiasts.
<br />Ataritecahttp://www.blogger.com/profile/14999975413983546903noreply@blogger.com0